<font color=red> </font color=red><center><font color=00008B>
The Tailoring FAQ, </font color=00008B>
as pillaged from earlier versions;
Notably that written by Puppy.
(see bottom of this post for FAQ credit info)</center>
<font color=00008B>Table of Contents</font color=00008B>
<font color=8B0000><ul>How to Start a Tailor Character
What to Make When
How Far Will Oilcloths Take Me?
How Many Hides/Cloth Will I Need to GM?
Do I Need to Move Around to Gain?
I Seem to Be Stuck. Help!!
What Does Recycling Leather Mean?
Can leather items be repaired?
UOAssist Macro?
Are GM Marked Items Better Than Exceptional Items?
VDP List for Leather and Studded Leather
What AR's do the new leathers provide?
What skill levels do I need to work the new leathers?
Resources - Hides & Bones? Where to get em? How to get em? How to use em? What are these new leathers?
Where is the best place to get (normal) hides?
Where is the best place to get bones?
Arcane Clothes??
Black Cloth?
Coloured Leather?
Dye Tubs? So what is the deal with Dye Tubs?
BODs? What are BODs?
What about LBODs?
FAQ credit info & History.[/list]</font color=8B0000>
<font color=00008B>
Following Posts/Additional Information.</font color=00008B>
<ul><font color=8B0000>* The Tailoring BOD FAQ
* Rare Cloth Colours & Mystical Dye Tubs - rare, mythical, illegal, old and new.
* Hide Gathering Locations and Techniques
* Gain Diaries</font color=8B0000><ul><font color=8B0000>Includes:
Diary of a tailor</font color=8B0000> - thanks to Rainman290
<font color=8B0000>Another Very ComprehensiveTailoring Diary</font color=8B0000> - thanks to Daenerys
<font color=8B0000>And Another Tailoring Diary</font color=8B0000> - thanks to richarddjames [/list]</font color=8B0000><font color=8B0000>* Studded Leather: An Analysis, By Kral</font color=8B0000>
<font color=8B0000>* Hide Rates Per Item, By Pfredd[/list]</font color=8B0000>
<blockquote>
<font color=8B0000>
* How to Start a Tailor Character</font color=8B0000>
If you're starting a pure merchant character you'll do best to design your template with other skills at 50--not because tailoring is easier to raise than, say, blacksmithing, but because it's easier and cheaper to gather wool and make cloth than it is to buy or mine ingots. If you're thinking about a warrior/tailor character, definitely start with 50 tailoring.
You'll start with a sewing kit and some cloth, but they won't take you far. You need to use some of your newbie money to buy lots of sewing kits because they break after about 50 uses. If you can find exceptional sewing kits (made by tinkers) then snap them up --they'll last easily twice as long as the ones you buy from NPCs.
Note:Sewing kits are exhausted after 51 uses much like many other tools. However, if you're lucky enough to find one made by a grandmaster tinker, they should last as long as 198 uses.
- Wolfsbanes
Note also that after Publish 16 tools such as these should show the number of uses they are endowed with listed as "Charges" – Feenicks
To get more cloth you'll need to shear sheep. Sheep spawn usually in groups of four or five with a shepherd. Some good places to find sheep are Delucia, Moonglow, Magincia (watch out for giant serpents, though), and the sheep pens in Yew. Double-click your dagger and target the sheep. You will get one fleece which will give you three balls of yarn when spun on a spinning wheel. If you kill the sheep and then shear it you'll get three clumps of fleece but they only spin up into one ball of yarn each--plus they won't stack with fleeces from live sheep.
Note: You may like to kill the sheep after you shear it though since it is often quicker for a new sheep to respawn than for a live shorn sheep to regrow its wool. - Feenicks
Use the balls of yarn on a loom to make your cloth. It takes five balls of yarn to make one bolt of cloth (which gives you 50 yards of cloth). So, for every five sheep you shear you will get three bolts of cloth. Spinning and weaving aren't dependent on tailoring skill.
Use your dagger on dead animals to get hides. Cows are easy for even the rawest newbie to kill with just a little skill, and they will give you 12 hides. Use scissors on the hides to cut them up into leather, which weighs only one stone each instead of four.
<font color=8B0000>
* What to Make When </font color=8B0000>
Make what's hardest for you. Stratics has a handy list of items tailors can make which includes the skill level required.
You can also check on the crafting menu what the skill level required is for an item. Click the square button to the right of the item listing and it will give you more detailed information on what you can make with min. skill and % chance of success.
For the most part you will want to make the hardest cloth item until you can make oilcloths. Then make oil cloths into the mid 90’s. When you stop gaining from Oilcloths then you will need to switch to leather and finish by making Studded Tunics.
<font color=8B0000>
* How Far Will Oilcloths Take Me? </font color=8B0000>
Oilcloths will take you No Higher than 99.6 tailoring and gains will slow waaay down after you hit about 90 skill. It's much quicker and easier to gather hides and make studded armor instead at that point. But oilcloths should take you through the 80s without slowing down too much. As an example, in the high 80s I was still getting .1 to .3 gains per bolt of cloth used in power hour.
Whether you stop making oilcloths at 99.6 or a bit earlier is up to you. Some go all the way to 99.6 whereas others prefer to switch to leather a bit earlier to speed things up. It depends on what your leather supply is like, how insane oilcloths have made you, and how much you hate gathering leather.
<font color=8B0000>
* How Many Hides/Cloth Will I Need to GM? </font color=8B0000>
It varies so much from person to person that there's no point in trying to answer this question except to say "a lot."
See some of the gain diaries included below this post in this thread to get a rough idea of what you may need.
<font color=8B0000>
* Do I Need to Move Around to Gain? </font color=8B0000>
No. The 8x8 method doesn't work for tailoring and you can stand in one place all day and tailor and get as many gains as you would moving from place to place. But it does help to switch from making one item to another now and then (say, make five leather sleeves and then three leather gloves), which seems to help gains.
Note. It MAY help if you are on a less populated subserver (such as being in Serpents Hold Felucca instead of West Brit Bank Trammel) where it’s likely that there are less people working on tailoring, but this unconfirmed as a technique to maximise gains and may be a myth. - Feenicks
<font color=8B0000>
* I Seem to Be Stuck. Help!! </font color=8B0000>
If you've been tailoring faithfully for a long time and can't seem to get any gains, look at your skills menu to make sure you have some arrows pointed down. Check the "show real" button to make sure the skills you have set down actually have points left to lose. If you've got plenty of points to lose, there are a few things you can try. Some people suggest getting yourself killed. For some reason this seems to reset a counter somewhere and you may start to gain again. There are less drastic solutions, though. Try crossing a server line, make sure you're well fed, and switch from making one item to making another (if you've been making leather armor switch to making cloaks and robes). One thing I've found to be very helpful is to stop tailoring entirely for a few days and work on another skill.
See a couple of posts below in this thread for Diaries & Guides of people as they have GM’d in Tailoring.
Note once Publish 16 goes live to all shards the info in these guides will most likely become obsolete as powerhour will no longer exist.
<font color=8B0000>
* What about higher than 100 Tailoring using powerscrolls</font color=8B0000>
Powerscrolls, which are rewards for Tailoring Bods, coe in +5, +10, +15 & +20 varieties.
These little guys give you the ability to train your tailoring above 100.
Everyone is still figuring out what gains past 100 are like but some preliminary information has been added to the "Gain Diary" post below.
One person has reported "about 45k of leather and about 7 days" to get from GM to 110 making various studded items.
<font color=8B0000>
* What Does Recycling Leather Mean? </font color=8B0000>
It means cutting up leather/studded armor you've made to get some leather back. You can do this on clothing items too to get cloth back (you can't cut up death robes or newbie cloths). The higher your tailoring skill the more leather/cloth you'll be able to salvage. When you hit Master Tailor you should be able to usually get half the leather/cloth back that it took to make the item. This saves a lot of time and/or money when you're in the last big pull to GM and don't want to spend money on hides or time on gathering them. But at lower levels it's really not worth it--you'd do much better selling what you make. If your tailoring is less than about 60 you might not get more than one hide or one yard of cloth back, and for some reason sometimes when you only get one hide/cloth back it is neither stackable nor usable.
<font color=8B0000>
* Can leather items be repaired? </font color=8B0000>
Mostly not at the moment.
The only exception is that Some
magic studded armour items can be repaired by a Blacksmith (not by a tailor).
This information may change after publish 16... maybe it already has?
<font color=8B0000>
* UOAssist Macro? </font color=8B0000>
- Special thanks to Zeratul
Ok this is what you do.
Get hides or cloth in your bandages. Depending on you skill. Get some sewing kits.
Hit record.
Double click sewing kit.
Pick item from menu.
Target item (If using cloth target cloth. If leather, no need to target.)
Stop recording.
Now you should have this:
Use item
Menu selection
Target Item (if using cloth)
Now what you need to do is Change use item to use item type.
Change target item to target item type
add a pause of 1000 after the menu selection
If you cant change the item to item type just count your resources.
Note:
If making Oil cloths you can also cut then up into bandages as you go by using this UOA macro:
Use Item Type (sewing kit)
menu (oil cloth)
target item type (cloth)
pause (1000)
Use Item (scisors)
target item type (oil cloth)
<font color=red>BUT!!</font color=red> A Word of warning.
You will need to start with a bunch of oil cloths already in your pack if you add this to the macro. What happens is if you dont have a few spare oil cloths and fail to make an oil cloth UOA will then think that your stack of unused cloth is an oil cloth and will cut it up instead... resulting in a LOT of bandages all of a sudden.
Another way around it is to make a separate macro for cutting the oil cloths and use it periodically to cut up those cloths you have in your pack.
(thanks again to Zeratul for this clarification)
Note also, this macro section of the FAQ may be out of date due to the newer menu system. It’s been so long since I macro’d tailoring that I need to double check. This older version of marco info left in for now... - Feenicks
<font color=8B0000>
* Are GM Marked Items Better Than Exceptional Items?</font color=8B0000>
As far as I know, they're the same. But people pay for the GM tag the same way in RL they pay for the Tommy Hilfiger tag. /php-bin/shared/images/icons/smile.gif
Note: The long version:
Despite the fact it is hotly contested and yet to be fully verified, GM items do seem to be slightly better (on average) than exceptional.
It is thought that the base skill and relative physical statistics have an effect on the overall durability/protection of leather armour. This can be verified by taking 100 GM items and 100 exceptional items (made with 90 skill) and selling both sets to NPC vendors. The GM goods will average a slightly higher price, indicating that the NPCs have evaluated them as higher quality.
However the chances that any tailor would endevour to piece together suits made of all the best pieces is remote and the effects are so small, that it is highly unlightly that you will ever need to worry about this.
The short version:
GM is better but not so as you'd notice.
- Elof of Europa
<font color=8B0000>
* VDP List for Leather and Studded Leather </font color=8B0000>
Leather Cap- 61
Leather Gloves- 51
Leather Gorget- 68
Leather Sleeves- 62
Leather Leggings-76
Leather Tunic- 94
Studded Gloves- 74
Studded Gorget- 72
Studded Sleeves- 87
Studded Leggings- 101
Studded Tunic- 125
Once again I'd like to thank Zeratul for this information
<font color=8B0000>
* What AR's do the new leathers & bones provide? </font color=8B0000>
Thanks to
Vas Deferens for his research into the ARs for Studded Suits of the new leather types.
More info to come in regard to Bone armour, leather armour and comaprison of exceptional/normal quality.
<blockquote><hr>
Just been doing a little experiment with the new studded leathers, partly out of interest, partly hoping to get some gains (and I got 0.2!).... So here are the breakdown of the AR given by each part of the new leather if equipped on their own, and the total given when the whole suit is equipped:
Barbed Studded:
gorget 3
tunic 14
legs 7
sleeves 5
gloves 3
cap 5
Total when all equipped: 36
Horned Studded:
Gorget 3
tunic 12
legs 7
arms 5
gloves 3
cap 4
total when all equipped: 33
Spined Studded:
gorget 2
tunic 11
legs 6
sleeves 5
gloves 2
cap 4
total: 30
Notice that in the case of horned and barbed the numbers dont add up, which I am guessing means numbers are being rounded up when equipped alone, but this leads to the other interesting point: If you substitute one part of the barbed set for a horned piece you cannot achieve the total AR of 36, even though that piece may appear to give the same ar value when equipped alone.
Thanks for listening!
Vas Deferens
<hr></blockquote>
Also in regard to Bone armour is this information from
gafdv:
<blockquote>
Exceptional pieces are very hard to make even for a GM tailor, so I can only give you the stats on a non-exceptional suit.
AR is 42 with helmet, 35 without (an exceptional suit would of course be higher).
Dex loss is -13, but no dex loss for helmet.
Manna regeneration is slow,about 1/3rd of normal (naked).
You can use both reactive armour & protection spells while wearing this armour.
There is no gorget with this suit, but you can always add one.
You can NOT actively meditate in a full suit of bone, but you can with only 2 or 3 pieces on.
I personally like to combine a bone tunic & gloves with a barbed leather suit.
Bone armour is probably better for PVM.
</blockquote>
<font color=8B0000>
* What skill levels do I need to work the new leathers?</font color=8B0000>
This is from some testing on the Test Center:
*
Spined requires a minimum of 65.0 Displayed Tailoring;
*
Horned requires a minimum of 80.0 Displayed Tailoring;
*
Barbed requires a minimum of 99.0 Displayed Tailoring.
Thanks to Nadia of Sonoma for this information.
Note that this info is from Test Centre and may be different now ingame...
<font color=8B0000>
* Resources - Hides & Bones? Where to get em? How to get em? How to use em? What are these new leathers? </font color=8B0000>
(Special Thanks to Puppy and Mordanna for this information on leather sources from creatures. Much is taken from Mordanna’s table
here additional thanks to bryanmurray1, Sarlacc & slavegirl)
<font color=blue>Please note also that the numbers given here are Trammel Values.
You will get
Double the amount of hides if taken from creatures killed in Felucca</font color=blue>
Normal Leather:
Strong Mongbat (6)
Giant Rat (6)
Swamp Dragon (20)
Bullfrog (4)
The old range of Normal Hide bearing non-aggressive animals
(ie Rabbit, Cow, Goat, Horse, Hind, Bears, Timber Wolf etc & more)
Spined Leather:
Dire Wolf (7)
Ridgeback (12)
Giant Toad (12)
Giant Serpent
Alligator (12)
Lizardman
Ratman
Pixies (5)
Imp (6)
Small Hellcat (10)
Large Hellcat (10)
Lava Lizard (12)
Horned Leather:
Drake (20)
Kirin (10)
Unicorn (10)
Sea Serpent
Deep Sea Serpent (10)
Wyvern
Barbed Leather:
Nightmare (10)
Dragon (20)
Serpentine Dragon (20)
White Wyrm (20)
Ancient Wyrm (40)
Note, If the ancient wyrm polymorphs and you kill it while in human form etc you cannot get hides from the polymorphed body.
Bones (from where?):
Zombies
Shadow Wisps
Horde Minions
Giant Serpents
Basically any creatures that have traditionally spawned body parts may all now spawn bones. It seems to be around a 50/50 chance that it will have either bones or a body part.
Bone containers may also be used but this needs to be confirmed.
Fisherman may also fish up bones as part of pre-chest MIB loot.
Bones (how to use?):
When you get bones they come in the form of bonepiles or bone pieces. These are not stackable. You cannot extract workable bones from body parts or bone armour.
To get workable bone resources you must use a pair of scissors on the bones you loot.
You then get stackable bones the same as you used to get off (Bone Magi/Skeletal Mages ??)
Here is an as yet incomplete list of what pieces yield how many bones.
(Thanks to Nadia of Sonoma)<pre><ul>
Bone: 1 bone
Jaw Bone: 1 bone
Pelvic Bone: 1 bone
Bone Shards: 2 bones
Spine: 2 or 3 bones (varies)
Ribcage: 3 or 5 bones (varies)
Bone Pile: 10 or 15 bones (varies)
[/list]</pre>Spined, Horned, Barbed leather appear as rehued normal cut leather and hides. They are stackable but will not stack with the other types. Leather already gathered from spined, horned and barbed providing creatures prior to publish 16 will NOT change into the new types after publish 16. You will have to gather the stuff after publish 16 goes live. (Keeping pre-gathered piles separate before pub16 will NOT help)
<font color=8B0000>
* Where is the best place to get (normal) hides: </font color=8B0000>
If you seek hides for your aspiring tailor you simply cannot go wrong by killing cattle. Cows Cows and more Cows. A Cow can drop in one or two hits from an axer and provide you with 12 hides for that minimal effort. Some Horse spawns are also great for a fast leather supply, although some dislike killing horses as it lowers your Karma.
Keep in mind that oftentimes Tamers are using bulls to train Taming. Not attacking a bull that a tamer is training taming on keep things nice and easy for everybody. In the time you can kill a bull you could have killed 4 or 5 cows anyway so why not leave them be if there are tamers using them eh?
In addition to hunting critters for hides you can also buy hides from tanners in town. It may take a fair amount of packhorses, a bit of cash and a little time but the effort it takes to work up a NPC vendor to spawning 999 hides is often worth it. To do so simply buy out all hides on the vendor so that there are none left, the next time he respawns stock his amounts will have doubled, eventually reaching 999.
There are many good places for hunting animals for hides, some are detailed in a post further below in this thread.
<font color=8B0000>
* Where is the best place to get bones: </font color=8B0000>
A lot of people go to the Forest Lord Spawn in Ilshenar near the Spirituality and kill Shadow Wisps. These guys do not give negative karma for killing them and if you are in positive karma the rest of the spawn should leave you alone. A Shadow Wisp is nowhere near as strong as a regular wisp and if it diesnt die in one hit the second hit should finish it off.
Alternatively, especially if you dont have 3rd dawn or LBR and cant get to Ilshenar the island of Haven is teeming with both Shadow Wisps and Horde Minions. Horde Minions will also readily die in one hit to an axer and their only loot is either a body part or bones. The only danger is getting swamped by them, they seem to have a huge dex and will interrupt mages a lot, but even then it's not a real danger, just a nuisance cos you cant get a decent spell off (they move rather quickly too) but are about equal to a mongbat in strength (in fact they appear s blue mongbats for those without LBR or 3d)
Another popular choice is to go to a swamp region and kill giant serpents. They give bones regularly but also have the added bonus of providing spined leather.
Any Graveyard is good for bones as well since zombies provide them. Skeletons do not however and skeletal mages & the like only produce a single bone making them not worthy targets for bone hunting.
<font color=8B0000>
* Arcane Clothes?? </font color=8B0000>
Arcane clothes are an addition to UO that came out of the "Gargoyle Scenario" As part of this Scenario Power Generators spawned across the lands and with them spawned Golems and Controllers. Loot on Golems and Controllers consisted of an Arcane Gem. These guys now only spawn in Ilshenar.
* A Tailor can use this Arcane Gem to make some clothing items into Arcane Clothes (double click gem and target item)
* Items that can be made Arcane are Leather Gloves, Cape, Thigh boots, Robe.
* To be made arcane these items must be player crafted and of Exceptional Quality.
* Arcane items have 20 charges if made by Gm tailor, Charges can be used in lieu of reagents to cast magic if out of regs.
* Arcane items can be recharged by anyone but will have less than the full 20 charges that a GM tailor will provide.
* When an Arcane Gem is added to an item the new Arcane item essentially replaces that item... Hence Blessed items will lose their blessed status, items of a specific colour will lose that colour and become arcane red & so on.
* Arcane items can be redyed as per normal clothes once made, but they will not retain the base colour of any cloth they were made out of since they automatically hue the special 'arcane red' when created.
<font color=red>Don’t make arcane gear out of your Rare clothes!!</font color=red>
<font color=8B0000>
* Black Cloth? </font color=8B0000>
For some reason people seem to like walking around with their paperdolls looking like floating heads and hands. Black clothes really do sell. Now that it's safe to lock down a black dye tub in your house (no one can overdye them), they are pretty common on most shards. Just go into houses and look around. They're a nice status symbol that people want to show off.
Anyone with an account over 12 months old can choose a Black Dye Tub with the new veteran rewards system /php-bin/shared/images/icons/smile.gif
<font color=8B0000>
* Coloured Leather? </font color=8B0000>
Almost the same deal as with Black, but lets you dye leather. You need to be a 24month veteran to do this though. It is a pain for newbie tailors to be unable to dye leather, but you should be able to make friends well enough with a 24+ month veteran who would do it for you.
<font color=8B0000>
* Dye Tubs? So what is the deal with Dye Tubs? </font color=8B0000>
There are a number of dye tubs ingame, most are the result of Veteran Rewards. Plain old normal ones can be readily obtained though.
Dye Tub:
Normal Dye tubs can be bought at any tailor. They do a range of colours and can dye the normal range of clothing items. (ie not leather, armour or sandles) These colours sometimes seem to "bleed" when applied to certain clothing items and sometimes don’t look as good as NPC cloth or Special Dye Tub colours.
Special Dye Tub:
The Special Dye Tub is available as a 12 month Veteran reward. When you have played UO for 12 months you will be able to select a Special Dye Tub as a reward. The Special Dye Tub will allow you to choose from a range of colours that are not available on the Normal Dye Tubs. The Special Dye Tub colours do not bleed and are therefore considered by many folk as superior to the colours on a normal dye tub although the range is more restricted.
The colours available can be seen
here.
Use normal store bought dyes to change the colour of the tub.
Black Dye Tub:
The Black Dye Tubs is available as a 12 month Veteran reward.
Black dye tubs initially appeared in the game as a bug, this was so popular and had become so widespread though that Black Dye Tub was made available legitimately. The first legit ones were acquired via a "Clean up Britannia" reward system. These ones have no age restriction to use if you happen to find a public one. There is also talk of a mysterious "Black Lich" spawning the Tubs as loot. This may or may not exist anymore. No-one has been able to confirm it despite persistent rumours. Now you can get them via Veteran Rewards. They will dye cloth a jet black that in the 2D client has no shading and blends with the background on the paperdoll making a person in a Black robe look like a floating head and hands.
You cannot change the colour of a black dye tub.
Furniture Dye Tub:
Also a 12 Month Veteran Reward. Used to Dye certain pieces of Furniture. Does nothing to clothes although you can dye Dressforms with it.
Leather Dye Tub:
The most controversial & popular of Dye Tubs is the Leather. This is only available as a 24 Month Veteran Reward.
Use Normal Store bought Dyes to change the colour of the tub.
Some leather dye tub facts:
1. Must be 24 months to dye leather with the tub
2. Anyone can change the colour on the tub (any age)
3. You can use a locked down tub in a house you are not friended to
4. You can change the colour of a locked down tub in a house you are not friended to at any age.
5. When you chop up leather it retains the colour.
6. When you make things with coloured leather, the colour goes back to normal coloured leather.
7. You can dye ranger armour
8. When you use a brand new dye tub on coloured leather, it changes the coloured
leather back to original leather colour (yes this works on ranger armour as well)
9. A picture of leather dye tub colours can be found
here with thanks to SugarMonkey
Other Tubs/Colours:
There are some Tubs that have appeared in static areas and some colours that are not obtainable in Tubs.
Also there are many "rare" or less common colours that cannot be gotten from Tubs.
See post below for info on other cloth colours and dye tubs... Rare, mythical, illegal and new.
<font color=8B0000>
* BODs? What are BODs? </font color=8B0000>
A BOD is a Bulk Order Deed. BOD's may be offered to anyone with Tailoring skill when they sell items to NPC Tailors and Weavers. These deeds come in many forms but the one thing they have in common is that they may all be completed and turned in immediately for a reward. The reward depends somewhat on the type of deed you turn in, nearly all low end tailor rewards is varying new shades of cloth.
The OSI info on Tailoring BODs can be found
here
<font color=8B0000>
* What about LBODs? </font color=8B0000>
LBODs are Large Bulk Order Deeds. These deeds require the smaller component BODs to complete. Fill the smaller BOD and then add the full small BOD to the LBOD to fill that component of the LBOD.
See the appropriate Post below in this thread for a new FAQ on the Tailoring Bod System by Nadia of Sonoma.
<font color=8B0000>
* FAQ credit info & History. </font color=8B0000>
The original tailoring FAQ was initially written by Puppy.
(the majority of this FAQ retains this information)
It was then edited by Ce’Nedra Willow with a number of additional posts added to the FAQ as ‘Notes’ to combine it into one post.
After that many additions were added, edited, changed by previous tailor moderator Bladeswinger and by myself (Feenicks)
I have now taken that edited FAQ and re-edited it to include new information, additions, changes and formatting in an attempt to bring it up to date. Please consider any mistakes, faults, typos etc as my own and do not reflect on earlier contributors to the FAQ.
This is still a work in progress.
Thanks
– Feenicks.
<font color=red>Current Tailoring Mods :</font color=red> Feenicks, Boadicea/*
<font color=red>Good Luck!</font color=red>
<font color=blue>On windy days and moonless nights,
Blake wears a suit of shifting lights.
The tailor now has grown so clever
he stitches light and dark together. </font color=blue>
--Nancy Willard
</blockquote>