M
mycenaen
Guest
Revamp the player Honor system to stop PVP ganking!! Come up with some scheme that will allow a player to use the Honor virtue on another player, and have ONLY the two of them be able to deal significant damage to each other!
For example, if player A and B are engaged in an Honor fight, both players gain extra resistances towards OTHER players not involved in the Honor fight, thus making all other players suffer a damage 'penalty' to either players!
Secondly, any player who is issued an Honor challenge may decline, but loses points in the Honor virtue, which will in turn cause them to lose up to 20% of damage to all player characters!
The loss to Honor points from declining an Honor challenge must be significant enough such that players cannot just expect to go fight monsters for 10 minutes, and then pop back into Felucca thinking that they are still worthy opponents damage-wise!
Needless to say, if you win an Honor match, you gain in Honor points.
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These suggestions are rudimentary, and I haven't worked them out in any detail at all! But -something- has to be done about the state of PVP! PVP is great, but it often degenerates into a silly numbers game, where the zerg/griefer/bully guild with the most buddies win over those who have put equal amounts of hard work into their characters and into training their PVP skills! The sensation is very frustrating when a player loses to numbers instead of losing to skill, and I daresay this is the number 1 cause (besides illegal third-party programmes) that cause PVP players to abandon UO!
Please take all my suggestions above as a rudimentary first step, but please to think about the idea at all! Because right now the situation is rather appalling -
Honor does not exist in Felucca.
For example, if player A and B are engaged in an Honor fight, both players gain extra resistances towards OTHER players not involved in the Honor fight, thus making all other players suffer a damage 'penalty' to either players!
Secondly, any player who is issued an Honor challenge may decline, but loses points in the Honor virtue, which will in turn cause them to lose up to 20% of damage to all player characters!
The loss to Honor points from declining an Honor challenge must be significant enough such that players cannot just expect to go fight monsters for 10 minutes, and then pop back into Felucca thinking that they are still worthy opponents damage-wise!
Needless to say, if you win an Honor match, you gain in Honor points.
---
These suggestions are rudimentary, and I haven't worked them out in any detail at all! But -something- has to be done about the state of PVP! PVP is great, but it often degenerates into a silly numbers game, where the zerg/griefer/bully guild with the most buddies win over those who have put equal amounts of hard work into their characters and into training their PVP skills! The sensation is very frustrating when a player loses to numbers instead of losing to skill, and I daresay this is the number 1 cause (besides illegal third-party programmes) that cause PVP players to abandon UO!
Please take all my suggestions above as a rudimentary first step, but please to think about the idea at all! Because right now the situation is rather appalling -
Honor does not exist in Felucca.