G
Guest
Guest
Until recently my template was a necro/mage/arcanist monster that was just spread too thin. It was great fun to play and I enjoyed having a little something for any situation but it meant that I was too ineffective in critical situations.
I traded my necromancy and spirit speak in for chivalry and poisoning. It's odd I know but I thought it would give me the boost I needed. I'm having some trouble with the template.
120 magery
120 resist
100 eval
100 meditation
100 poisoning.
80 chivalry
80 spellweaving
I use chivalry mainly for healing/curing. The fast casting of close wounds is just excellent. I'd rather not drop it. I'd also rather not drop my 80 spellweaving because I just enjoy having that ogre lord with me in pvm.
Poisoning isn't hitting often enough without that 120 eval I think. In pvm it's hardly ever used and in pvp someone with 120 resist just shrugs it off (or cures it). Having that poisoning isn't giving me the god-like boost to damage that I thought it would. I suppose I just remembered all those times something hit me with level 4 or 5 poison and I was totally helpless. Most people or monsters don't seem to have so much trouble with it.
Please suggest changes to this template that would make me whole again without losing those things which are important to me.
Radical suggestions may be needed.
I could replace that poisoning with Inscription, or Wrestling and then lose the staff of the magi.
I also may want to find a way to powerscroll that eval up but I don't know where to deduct points.
All help is appreciated,
Sirus
I traded my necromancy and spirit speak in for chivalry and poisoning. It's odd I know but I thought it would give me the boost I needed. I'm having some trouble with the template.
120 magery
120 resist
100 eval
100 meditation
100 poisoning.
80 chivalry
80 spellweaving
I use chivalry mainly for healing/curing. The fast casting of close wounds is just excellent. I'd rather not drop it. I'd also rather not drop my 80 spellweaving because I just enjoy having that ogre lord with me in pvm.
Poisoning isn't hitting often enough without that 120 eval I think. In pvm it's hardly ever used and in pvp someone with 120 resist just shrugs it off (or cures it). Having that poisoning isn't giving me the god-like boost to damage that I thought it would. I suppose I just remembered all those times something hit me with level 4 or 5 poison and I was totally helpless. Most people or monsters don't seem to have so much trouble with it.
Please suggest changes to this template that would make me whole again without losing those things which are important to me.
Radical suggestions may be needed.
I could replace that poisoning with Inscription, or Wrestling and then lose the staff of the magi.
I also may want to find a way to powerscroll that eval up but I don't know where to deduct points.
All help is appreciated,
Sirus