So not even the All Damage Eater works against direct damage?
Wait... those numbers don't seem to add up.
20 * .3 = 6 and
30 * .3 = 9
So why do you have 10 and 7?
... there aren't any PvP templates that aren't dependent on mana. Even a plain fighter needs lots of mana for special moves.
-Post 2:47 am, it was late and I was tired so just divided by 3.( 1/3rd damage was the initial cap for specific eaters when I wrote the design documents but 30% was cleaner to code)
All damage eater basically combines all the elemental damage types. Consider direct damage to be that un-resistible, pure, true damage that is unmodded in any way. Eaters just dont handle that. (They dont like the taste).
The issue with mages and eaters, is kind of tricky. Initially I had a few more mage wear friendly eaters. After testing them I had to either take them out or make them non mage friendly.
Because so many templates rely on mana, if say I made a nice badass eater chest piece that mages would love. Chances are that it would be really good for, bushido, chiv, necro dexer, archer, ninja, tamer and whatever else template out there.
The fact is a mage vs a pure dexer, tends to be a more even fight, than a mage vs one of those "hybrid"-ish templates.
So I made it a buff to both, then it was exponentially better for the hybrid than the mage, instead of being equally better for both.