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[19:28] <Elm> *Sir_Guildies* I was hoping to pose the question of since there will be major changes to fletching in the next publish can we expect simuler enhancements to other weapon types?
[19:29] <Leurocian> We have a lot of crafting changes slated for this coming publish
[19:30] <Leurocian> Some of the ML crafting recipes were fixed for runics, and didn't just include fletching
[19:30] <Leurocian> So you should see fixes to more than just the fletching recipes this publish.
[19:31] <Leurocian> There was an issue with some recipes not properly stacking their bonuses. Most if not all of these issues should be corrected in this publish
[19:41] <Elm> *Basara* A followup to the other person's crafting question - any chance we could see metals do more than just shift damage percentiles around on weapons (or their other minor bonuses) for smiths and tinkers, any time soon?
[19:42] <Leurocian> That's a interesting thought. Before we made any extensive changes to the crafting system, we wanted to fix some immediate core issues and bugs.
[19:42] <Leurocian> We have done that for this publish.
[19:42] <Leurocian> While I can't promise when the next crafting update will be, the next logical step would be to have a focus player forum and discuss issues such as this with all of you.
[19:43] <Leurocian> When we get to that point, Jeremy will let you all know, and we can go from there
[19:43] <Leurocian> Some of the stuff I'd personally like to see addressed is making metal armor useful as well as dragon armor
[19:43] <Leurocian> Shields probably need to be reviewd and as you mentioned metal weapons as well
[19:44] <Leurocian> So lots of good stuff to discuss and work out with all of you. Stay tuned
[19:48] <Elm> *Ktorr* Any thoughts of adding new Smithing and Tailoring BOD rewards, or changing over to a point system?
[19:49] <Leurocian> This is something we would also consider in the context of a crafting enhancement update. BODs would most likely be included for that.
[19:48] <Elm> *Ktorr* Any thoughts of adding new Smithing and Tailoring BOD rewards, or changing over to a point system?
[19:49] <Leurocian> This is something we would also consider in the context of a crafting enhancement update. BODs would most likely be included for that.
[20:02] <Elm> *ghyde* why do we still have weapons that spawn with obsolete or next-to-uesless properties, like "air elemental slayer" - it's not like an air elemental is that difficult to kill anymore!
[20:03] <Leurocian> Good question. I personally loathe the snow elemental slayer property whenever I get that in game. I do know that Draconi and the live team have talked about a Monster Balance / Loot pass. I don't know immediately when that will happen. However, I will make a note to pass on some item properties may need to be reevaluated when we do such a balance pass.
[20:05] <Elm> *Ktorr* For us learning impaired, what causes a resource field to change? Say Ore zones. Does the zone need to be worked, or is there a chance it will change when it is "refreshed" without it even being touched?
[20:05] <Jeremy_EAMythic> That is a fabulous question, but one I don't want to tackle without both Leurocian and the code in front of me. Look for an answer Friday!
[20:06] <Leurocian> Jeremy, remind me, and we'll take a look at it
[19:29] <Leurocian> We have a lot of crafting changes slated for this coming publish
[19:30] <Leurocian> Some of the ML crafting recipes were fixed for runics, and didn't just include fletching
[19:30] <Leurocian> So you should see fixes to more than just the fletching recipes this publish.
[19:31] <Leurocian> There was an issue with some recipes not properly stacking their bonuses. Most if not all of these issues should be corrected in this publish
[19:41] <Elm> *Basara* A followup to the other person's crafting question - any chance we could see metals do more than just shift damage percentiles around on weapons (or their other minor bonuses) for smiths and tinkers, any time soon?
[19:42] <Leurocian> That's a interesting thought. Before we made any extensive changes to the crafting system, we wanted to fix some immediate core issues and bugs.
[19:42] <Leurocian> We have done that for this publish.
[19:42] <Leurocian> While I can't promise when the next crafting update will be, the next logical step would be to have a focus player forum and discuss issues such as this with all of you.
[19:43] <Leurocian> When we get to that point, Jeremy will let you all know, and we can go from there
[19:43] <Leurocian> Some of the stuff I'd personally like to see addressed is making metal armor useful as well as dragon armor
[19:43] <Leurocian> Shields probably need to be reviewd and as you mentioned metal weapons as well
[19:44] <Leurocian> So lots of good stuff to discuss and work out with all of you. Stay tuned
[19:48] <Elm> *Ktorr* Any thoughts of adding new Smithing and Tailoring BOD rewards, or changing over to a point system?
[19:49] <Leurocian> This is something we would also consider in the context of a crafting enhancement update. BODs would most likely be included for that.
[19:48] <Elm> *Ktorr* Any thoughts of adding new Smithing and Tailoring BOD rewards, or changing over to a point system?
[19:49] <Leurocian> This is something we would also consider in the context of a crafting enhancement update. BODs would most likely be included for that.
[20:02] <Elm> *ghyde* why do we still have weapons that spawn with obsolete or next-to-uesless properties, like "air elemental slayer" - it's not like an air elemental is that difficult to kill anymore!
[20:03] <Leurocian> Good question. I personally loathe the snow elemental slayer property whenever I get that in game. I do know that Draconi and the live team have talked about a Monster Balance / Loot pass. I don't know immediately when that will happen. However, I will make a note to pass on some item properties may need to be reevaluated when we do such a balance pass.
[20:05] <Elm> *Ktorr* For us learning impaired, what causes a resource field to change? Say Ore zones. Does the zone need to be worked, or is there a chance it will change when it is "refreshed" without it even being touched?
[20:05] <Jeremy_EAMythic> That is a fabulous question, but one I don't want to tackle without both Leurocian and the code in front of me. Look for an answer Friday!
[20:06] <Leurocian> Jeremy, remind me, and we'll take a look at it