I haven't played much in the last year and I'm looking to upgrade my weps and armour.
Template is the old:
Anatomy 100
Bushido 120
Chiv 61 +20 from jewels
Necro 99
Parry 120
Swords 120
Tactics 100 +10 from tali
Studded reforged gorget, tunic, arms, gloves and legs
Imbued jewels - 20 chiv, 25 EP, 30 HCI, 30 DCI, 30 DI
Mace & shield blackthorn norse helm
Despicable quiver
Crimson
Conjurer's garb
Corgul's sash
Boots of escaping
Soldier's medal
Which gives me, in vamp form with pots and no weps equipped:
70/70/70/70/75
150 str / 150 hp
150 dex / 191 stam
19 int / 79 mana
45 HCI & DCI
55 LMC
50 DI
I use bladed staffs, broadswords and double axes; some 100% elemental damage, most phys - with these mods:
HSL, HML, hit lower attack, SSI, DI
HML, HSL, slayer, SSI, DI
I'd like to move the SSI off the weps and onto the suit (jewels, ranger cloak, cameo and town buff).
And now, finally, the questions
1. Studded or metal? The studded suit held up against Medusa and Paroxysmus the other day, but I'm wanting to get back into champ spawns; would metal be better for the stamina protection with multiple enemies?
2. Are champ spawns still soloable with sampires? What about Primevil lich and Abyssal infernal? I never tried those.
3. AI or double strike? I remember a post that one was favoured over the other depending on how high resists were .. but I can't find it or remember the cut off. I've been AI'ing everything apart from Paroxysmus.
4. Hit fatigue or 100% elemental damage .. or both, can I really have it all?? Hit fatigue is new to me I've never used it. Is there any point to 100% elemental on an AI wep?
I was thinking of these mods on the new weps
Spawn - whirlwind wep with HML, HSL, hit area, DI, hit fatigue
Boss - AI / DS wep with HML, HSL, DI, hit lower attack, hit fatigue
4.1 100% elemental damage needed on a spawn wep?
4.2 Is Hit fatigue any use on a spawn wep?
I think that's it, for now; thanks for reading that essay
Any help appreciated
Template is the old:
Anatomy 100
Bushido 120
Chiv 61 +20 from jewels
Necro 99
Parry 120
Swords 120
Tactics 100 +10 from tali
Studded reforged gorget, tunic, arms, gloves and legs
Imbued jewels - 20 chiv, 25 EP, 30 HCI, 30 DCI, 30 DI
Mace & shield blackthorn norse helm
Despicable quiver
Crimson
Conjurer's garb
Corgul's sash
Boots of escaping
Soldier's medal
Which gives me, in vamp form with pots and no weps equipped:
70/70/70/70/75
150 str / 150 hp
150 dex / 191 stam
19 int / 79 mana
45 HCI & DCI
55 LMC
50 DI
I use bladed staffs, broadswords and double axes; some 100% elemental damage, most phys - with these mods:
HSL, HML, hit lower attack, SSI, DI
HML, HSL, slayer, SSI, DI
I'd like to move the SSI off the weps and onto the suit (jewels, ranger cloak, cameo and town buff).
And now, finally, the questions
1. Studded or metal? The studded suit held up against Medusa and Paroxysmus the other day, but I'm wanting to get back into champ spawns; would metal be better for the stamina protection with multiple enemies?
2. Are champ spawns still soloable with sampires? What about Primevil lich and Abyssal infernal? I never tried those.
3. AI or double strike? I remember a post that one was favoured over the other depending on how high resists were .. but I can't find it or remember the cut off. I've been AI'ing everything apart from Paroxysmus.
4. Hit fatigue or 100% elemental damage .. or both, can I really have it all?? Hit fatigue is new to me I've never used it. Is there any point to 100% elemental on an AI wep?
I was thinking of these mods on the new weps
Spawn - whirlwind wep with HML, HSL, hit area, DI, hit fatigue
Boss - AI / DS wep with HML, HSL, DI, hit lower attack, hit fatigue
4.1 100% elemental damage needed on a spawn wep?
4.2 Is Hit fatigue any use on a spawn wep?
I think that's it, for now; thanks for reading that essay
Any help appreciated