Heya,
First of all I do have to say: the EC is really a great client, it is flexible and versatile. However there is one thing that grieves me since the beginning: The EC's processing of "Right Button release/mouseup" events is very fragile and unreliable.
My guess is that it is bound to the framerate.
Whenever there is a lot going on and you simply hold down right mouse button to walk a few tiles and release it, your character will continue to walk even though you are no longer pressing the mouse button. Then you need to tap right mouse button multiple times quickly to get your character to stop walking.
This is btw. not related to Autorun - it is just that the EC is busy rendering i guess, and skips processing the mouseup events.
So please, Bleak, could you have a look at this? It really is soooo annoying and hopefully an easy fix?
Many thanks in advance.
First of all I do have to say: the EC is really a great client, it is flexible and versatile. However there is one thing that grieves me since the beginning: The EC's processing of "Right Button release/mouseup" events is very fragile and unreliable.
My guess is that it is bound to the framerate.
Whenever there is a lot going on and you simply hold down right mouse button to walk a few tiles and release it, your character will continue to walk even though you are no longer pressing the mouse button. Then you need to tap right mouse button multiple times quickly to get your character to stop walking.
This is btw. not related to Autorun - it is just that the EC is busy rendering i guess, and skips processing the mouseup events.
So please, Bleak, could you have a look at this? It really is soooo annoying and hopefully an easy fix?
Many thanks in advance.