The Governor-elect gets to decide on the Trade deal of the City.
Trade Deals Include:
•Guild of Arcane Arts: +5% Spell Damage Increase
•Society of Clothiers: +1% Resist bump to all resists
•Bardic Collegium: +1 Faster Casting
•Order of Engineers: +3 Dexterity Bonus
•Guild of Healers: 5% Bandage Healing Bonus
•Maritime Guild: +2 Hit Point Regeneration
•Merchant’s Association: +2 Mana Regeneration
•Mining Cooperative: +3 Strength Bonus
•League of Rangers: +3 Intelligence Bonus
•Guild of Assassins: +5% Swing Speed Increase
•Warrior’s Guild: +5% Hit Chance Increase
Buffs will not go over cap.
Current Trade Deals in Cities:
Britain: Bardic Collegium
Jhelom: None
Magincia: Maritime Guild
Minoc: Guild of Assassins
Moonglow: Merchant's Association
Skara Brae: Guild of Assassins
Trinsic: Warrior's Guild
Vesper: Bardic Collegium
Yew: Guild of Assassins
Become a Citizen of a City and receive Buffs.
Trade Deals Include:
•Guild of Arcane Arts: +5% Spell Damage Increase
•Society of Clothiers: +1% Resist bump to all resists
•Bardic Collegium: +1 Faster Casting
•Order of Engineers: +3 Dexterity Bonus
•Guild of Healers: 5% Bandage Healing Bonus
•Maritime Guild: +2 Hit Point Regeneration
•Merchant’s Association: +2 Mana Regeneration
•Mining Cooperative: +3 Strength Bonus
•League of Rangers: +3 Intelligence Bonus
•Guild of Assassins: +5% Swing Speed Increase
•Warrior’s Guild: +5% Hit Chance Increase
Buffs will not go over cap.
Current Trade Deals in Cities:
Britain: Bardic Collegium
Jhelom: None
Magincia: Maritime Guild
Minoc: Guild of Assassins
Moonglow: Merchant's Association
Skara Brae: Guild of Assassins
Trinsic: Warrior's Guild
Vesper: Bardic Collegium
Yew: Guild of Assassins
Become a Citizen of a City and receive Buffs.
Last edited: