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grig_since98
Guest
I've recently started a rogue type character on Great Lakes shard, and while I haven't attempted theft in PvP yet, I'm having a great time just doing PvM steals and stealthing past monsters. I debated starting a rogue for 12 years, and now I'm really glad I did. My intent is to eventually move into PvP thievery. I have a few questions about rogues in general.
First, I've been wondering if raising dexterity is worthwhile. While I think dex should affect rogue skills, that is merely my opinion and I haven't seen anything at all to back up that the game actually works that way. If dex doesn't do anything for me, then clearly I want to raise strength. If I want to roleplay, then I can roleplay dexterous, and let the game worry about the numbers.
2. My character is human. Is tracking at all worth taking? I should have a natural 20 skill from JOAT. Ive been raising it, but if I don't really get an advantage in taking 100 points vs JOAT, then I'd much rather take another skill.
3. Could someone explain passive detection? The existence of this is making Siege look much more attractive. Does someone have to have the detect hidden skill to detect you passively? Is the difficulty of detect hidden, passive or active, based upon the target's stealth/hiding? On the other hand, is it worth taking detect hidden?
4. Templates. Clearly, almost by definition, I want Snooping/Hiding/Stealth/Stealing. Should I take wrestling for emergency defense and the special moves, or take magery and get defense with a mage weapon plus the obvious benefits of magery? While the idea of bushwacking people from stealth with poison is appealing, is it really feasible with four skills already taken up on the template? I figure that someone prepared for PvP is going to have more combat skills than you, and unless they're totally suprised they're probably going to at very least get away from you. Am I wrong?
5. I know armor makes it more difficult to stealth as you go up in level. For a hypothetical 120 stealth/hiding rogue, does armor have any effect on their success? For instance, does a maxed out rogue see any difference between, say, plate and leather? What about any armor at all versus just clothes?
Thanks
First, I've been wondering if raising dexterity is worthwhile. While I think dex should affect rogue skills, that is merely my opinion and I haven't seen anything at all to back up that the game actually works that way. If dex doesn't do anything for me, then clearly I want to raise strength. If I want to roleplay, then I can roleplay dexterous, and let the game worry about the numbers.
2. My character is human. Is tracking at all worth taking? I should have a natural 20 skill from JOAT. Ive been raising it, but if I don't really get an advantage in taking 100 points vs JOAT, then I'd much rather take another skill.
3. Could someone explain passive detection? The existence of this is making Siege look much more attractive. Does someone have to have the detect hidden skill to detect you passively? Is the difficulty of detect hidden, passive or active, based upon the target's stealth/hiding? On the other hand, is it worth taking detect hidden?
4. Templates. Clearly, almost by definition, I want Snooping/Hiding/Stealth/Stealing. Should I take wrestling for emergency defense and the special moves, or take magery and get defense with a mage weapon plus the obvious benefits of magery? While the idea of bushwacking people from stealth with poison is appealing, is it really feasible with four skills already taken up on the template? I figure that someone prepared for PvP is going to have more combat skills than you, and unless they're totally suprised they're probably going to at very least get away from you. Am I wrong?
5. I know armor makes it more difficult to stealth as you go up in level. For a hypothetical 120 stealth/hiding rogue, does armor have any effect on their success? For instance, does a maxed out rogue see any difference between, say, plate and leather? What about any armor at all versus just clothes?
Thanks