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Producer's Letter from UOHerald

Sara Of Baja

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from UOHerald

Producer's Letter - Where are we and what the heck are we doing?
Calvin Crowner
12 Feb 2010 20:45:02 EST

Where are we? Busy.

By the time you read this, our Valentine’s Day publish should be out the door. Just so you know, a handful of our intrepid developers braved the snowy wilds of Northern Virginia to get everything staged and delivered. Now if that isn’t love, I don’t know what is. This publish was the first step toward a six- month dev cycle for updates to the live game and updating some Stygian Abyss (SA) content.


We’ve made some core updates to Mysticism that from early reviews seem to be on the right track … For our publish in March we’re taking another look at the entire Mysticism spell line and amping it up a bit. Yes, I know … we didn’t just add an expansion and then move on, we really meant what we said about continuing to support what we’ve put out into the community. Also, we’ve got some artifacts for humans that were never released for SA content. We have to get those out too.


And given that … what about Magincia? It’s just … there like the Statue of Liberty at the end of Ghostbusters II. (Esoteric reference +5 points) I will tell you there are four major topics that the team is discussing at present:
What follows is in no way a schedule or in any way meant to imply that these things will happen in the near term, but instead to give you a peek where my head is and what the team is iterating on …

First: factions revamp. We want to make it not only engaging for PvPers, but make it possible for those who craft and heal a contributing part of the system. In addition, we want to make factions a coordinated part of roleplaying. In my mind, if there is a purpose behind the factions beyond hacking for the sake of hacking, that make a much more engaging play experience. Given that … we need to address how factions play into the arc of Ultima and Ultima Online. More to come on this in the next month, to include an update on how Magincia will … or will not play a role.


Next: is there ever going to be a classic shard? I will tell you … it’s a good idea … in theory. In practice it gets a LOT more complicated. We had a Saturday lunch recently (the same method we used when we were developing for Stygian Abyss), and discussed the benefits and costs (resource and impact to community) for developing a Classic shard. First we discussed what does a Classic Shard really mean? We came up with some core ideas and left it at that. There are several other things surrounding the implementation, and we almost have it nailed. Will we do it? I don’t know and cant’ say for certain, but at some point we will put the idea to rest one way or another, and we hope to make that decision this year.


Third: Speedhackers and movement. We have had this on internal testing for a couple of months, and are in the last 5% of a 100% solution. So as anyone who has had any project management experience knows … this is where you sometimes have to consider …”Is this good enough?” I’m sure you’ll let us know. We’re going to implement the system in the next couple of publishes after some time on Test Center. After that we’ll be looking into coming up with a solution for 3rd party program detection.


Final thing: What are we doing about the live story arc (see the reference to Magincia above)? We need to resolve the relationship between Dawn and Zah. How are we going to do that? Well I’m a believer that we seed you with some of the basics and let the community roleplay the outcome and transitions for the story. In short, as in Dungeons and Dragons, we’ll give you the nodes of the story, and allow you to fill in the blanks.


Given that, we’re giving Event Moderators a few more tools that will allow them to create better gaming moments. This does NOT mean making better things to give to their friends, it means creating better creatures with interesting behavior that will fry your noggin and add to your gameplay experience.


Coming for March: Mysticism spell enhancements; updates to Gargoyles; and tentatively the first glimpse of the new story arc and factions. Also, we’ve been trying to come up with the best way to allow a fair and just method for winning the housing plots down in the Abyss. The idea on the table is an event where you hunt clues that give you an opportunity to find a unique key to “unlock” the housing plot. We have an idea now on how to implement it, but again … we want to make certain it makes sense and gives every person on every shard the best opportunity for winning some prime real estate.


Finally, not sure if you’ve heard, but the team has been playing in Baja. The reason? Cause we laugh hysterically when we do, and two, we want to learn how to reduce the barrier to entry for those who want to play our game. We need to understand what the ‘X” is for UO and help others get into it and love it as much as the community and the team does. I’ll be opening a blog in the near future that will journal our exploits (in a journey sense, mind you … not a cheating sense).


I will tell you I recently played another game that had a barrier of entry not unlike UO’s. But there was one major difference … when I play on any shard invariably there is a person who will assist and take me aside and shake his or her head sadly saying …”No no no … This is what you do …” Recently someone has helped one of our artists make her way into the warm fold of Ultima Online, and now she’s working on buying a house, when she swore she’d never be able to get into the game. That is UO. Eventually, everyone will understand how magnificent and sublime it is. I believe it because I’ve seen it.


Oh ... one last note... thanks to the guy who put up the MacDonald’s on Baja … it looks great in presentations to execs about what makes UO … UO. And for the record … I am gearing up a mage. Yes, I played a tamer for a while, and got all kinds of grief … and why the heck do I have to have 100 LRC anyway? There has to be a way that I can reduce the cost of reagents without having to know a dozen imbuers to get what I need. I’m gonna have to see who is in charge around here!!
___________________________

Uhall comment thread link
 

Ceno of MT

Sage
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yep yep! congrats!
I think thats awesome that they're playing on Baja AND having a good time!
I hope they've been to taming hour...
and I was hurt that they said it was hard to find an LRC suit....i know tons of people who are more than happy to toss out armor they wont use lol
 

SuperKen

Slightly Crazed
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I hope they make a few trips to Fel to see what things are like. It's great to hear positive feedback about Baja.

I hope they do something about speedhacking. It's far past time to do something about it.
 

WarderDragon

Babbling Loonie
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This thread only proves what we've known all along.

We play on the best shard in all of Ultima Online.
 

Girl Scout Edith

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from UOHerald

Producer's Letter - Where are we and what the heck are we doing?
Calvin Crowner
12 Feb 2010 20:45:02 EST



and why the heck do I have to have 100 LRC anyway? There has to be a way that I can reduce the cost of reagents without having to know a dozen imbuers to get what I need. I’m gonna have to see who is in charge around here!!
Greetings Sir,

You're as silly as that man SuperKen! You're in charge around here!
*giggles*

If you all need any help in learning the ropes around here I'm sure one of our fine Girl Scouts would be happy to show you around.

*Salutes and skips away*

Girl Scout Edith
Troop Leader
Baja Girl Scout Troop 1
 
Y

Yalp

Guest
Yes! And while it can' t be completely certain without actually seeing the person behind the avatar.. I think we've run into a few devs posing as new players on Baja.
 
K

Kylas

Guest
In addition, we want to make factions a coordinated part of roleplaying
Hark! You shall not pass. This is my sigil and I'm guarding it alone, again, for another 23 hours.

Hmm.. I'm pretty sure roleplaying isn't what made factions so epic. Anyone know what the yearly stable expense is? I left my warhorse about 5 million to pay for his care... I wonder how long that lasts.

Dig
 

WarderDragon

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While I'd love to see more roleplayers participate in the player versus player aspects of the game (and vice versa), I think what he meant is that they are going to make factions more meaningful to the storyline. What faction actually has control of what towns would have tangible consequences to the event moderator storyline and to shard politics as a whole.
 

RawHeadRex

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While I'd love to see more roleplayers participate in the player versus player aspects of the game (and vice versa), I think what he meant is that they are going to make factions more meaningful to the storyline. What faction actually has control of what towns would have tangible consequences to the event moderator storyline and to shard politics as a whole.
i'm so curious of what 'tangible consequences' could be. i currently don't faction but this sure did peak my interest.
 

SuperKen

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Stratics Legend
Hark! You shall not pass. This is my sigil and I'm guarding it alone, again, for another 23 hours.

Hmm.. I'm pretty sure roleplaying isn't what made factions so epic. Anyone know what the yearly stable expense is? I left my warhorse about 5 million to pay for his care... I wonder how long that lasts.

Dig
Haha you coming back to guard those sigils?
 
K

Kylas

Guest
Haha you coming back to guard those sigils?
I've been known to log-in to feed my horse. I suppose that is over due. :p I'm always hesitant to log in fearing some UO bug will kill my old school horse. Best to leave her out to pasture.

I'm spending my time over on WOW right now. It's free and I've been fortunate enough to get to participate in their Alpha programs.

Sadly, I don't have the free time like I did years ago. I cant imagine playing UO today without all the great people that I use to play with that have moved on.

The developers started by wedging the community (fel/tram) then they dispersed them by adding terrain and removed any risk and switched to a grind. A game has to be something I want to do. UO just isn't it anymore.

I swear I never imagined I'd say that either.

Dig
 

Zosimus

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I wish they just gave us more of a purpose then fighting over Power Scrolls and yew gate. Make fel meaningful and for both tram and fel communities to enjoy. I miss the days when ya went to vesper bank in fel and you see reds outside the road by the bridge and they were just as careful as you were. No insta gank. The adrenaline of pvp kills has faded.

I do miss the community. Not just Brit bank but most banks you always saw a group hanging around. This is a sad memory but when I was playing on another shard and fel trinsic bank had nobody, and I mean nobody ever came there I patrolled it like it was my city. Yes it was during the boring hours lol. But still was fun to just say I own trinsic lol.

Heck I would even have fun if the whole shard would just make 1 char all 7xgm char. Wear GM armor and weps. Play fair. Have 2 sides warring and just go at each other and last man standing that side was declared the winner :p Never happen but may kill the boredom a bit.
 
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