Original Link:Pet Revamp
We are in the process of laying out the particulars for the way pet advancement is going to work with the revamp. As you may have read in previous newsletters and from our meet & greets, you will be able to train pets in a way that will increase the # of control slots they take. The number of advancements a pet can take depends on each pet (You won't be able to take a rabbit from 1->5, but may, for example be able to take a grizzly bear from 1->5). At each advancement there will be an increase in survivability that will increase some combination of the pet's Hit points, Hit point regeneration, and resists.
What we are asking for your help in is determining what method you would prefer to further customize additional attributes (things like mana, defense chance increase, AIs). In this case keep in mind that all pet behavior is controlled by an AI - so the pets won't do anything but a basic melee attack unless there are AIs to direct it otherwise.
There are currently two approaches we can take,
The "Reforging" approach would mimic the reforging system (minus the randomness) in that attribute gains/AIs would be grouped together in that you would select a package of attributes to enhance when a pet was eligible for advancement. For example, when your grizzly bear moved from control slot #1 -> #2, you would be able to select a full defense package that would increase a group of stats consisting of something like defense chance increase and hit lower attack, or you could select a full offense option that would include more offensive attributes like a bleed attack AI and hit physical damage.
The "Imbuing" approach would mimic the imbuing system in that at each advance you would be able to select individual attributes that are weighted and count against a cap for the control slot tier. In our grizzly bear example when you advance from control slot #1 -> #2 you would be able to select from a pool of attributes that would each have an associated weight. For example you may select a "bleed attack" AI weighted at 50 points and a "hit physical" attribute weighted at 100 points to count against a 150 point cap at control slot #2.
The major difference is in how you select the customization as the pet is trained up. Would you prefer a pre-packaged (reforging) approach or a more open selection (imbuing) approach?
We look forward to hearing your feedback regarding both approaches!
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