I suppose this is where you get to call me selfish. In my eyes, if any event(no matter the type) is taking place in Fel, it should be directed towards the pvpers.
While one can look at our actions as hindering the legends community, I choose to look at it as helping the Fel community. There is no reason for us to make Fel anymore care bear than it already is.
I'm actually admittedly a little bitter towards trammel going folk. "Trammies" have literally been given everything in UO. Where as pkers have been given nothing in YEARS. It seems like the UO design team is doing everything possible to keep people from visiting fel. The only reward people get from fel are the power scrolls.
Now, my reward is actually the pking aspect of UO. Yet, if there is no driving force bringing people to fel, who are we to pk? There is no diversity in Fel anymore. It's sad really.
....
At best the concepts in your post are of a very narrow focus. I wouldn't call them selfish as you indicated, just narrow. If you see fel as just a pvp zone and/or scroll factory, then you fail to see some of the best parts of fel (although I admit that pvp is the best part of the game)
I truly wish there was never a tram fel split.
I am actually ok with the guys getting attacked because the event was in fel. Fel is fel and I wouldn't have it any other way. That is just life.
You indicated that there has been nothing for fel or pvp in years.
The new lich spawn in fel that unlocks item deco (this should be a draw to fel by itself for the Trammies and people taking the risk"). Rewards from the new demon spawn in hythloth.
Imbuing is really for pvp and leveling the playing field with suits and builds. It does help trammies, but not like it changed the pvp scene.
Dreadmares, never seen them used in tram!! Really just a pvp only tameable.
Faction arties should be for fel use and you have to come to fel to get points and the arties (I get there are point farmers out there).
Stat scrolls, you do have peerless there just like tram (not all of them);
There have been several fel events, pvp tournaments, major arc events such as the death on Clanin, etc. The EM were trying to hold a monthly pvp tournament.
Castles and keeps can only be placed in tram or fel (excludes males, new lands, etc.). Double resources for mining, etc. Fighting at idocs, harrowers, etc. Specific and desirable replica drops that only occur in fel.
In the old days (and still some today) are the best player run towns and player events in the game. I came from a shard that know for these and still have them. The fel rule set lends itself to this.
Even though there is a lot less to steal now, taking some pvpers stuff and running/taunting can be blast ( escaping or traping the mark in a situation they can't get out of is so much fun).
There is noway that mysticism was added for the trammel population.
Other than players, what does tram have that you want? Really!! I would like to have any abyss dungeon just for a new place to fight or get ingrediants on a red in some down time.
Realistically fel does not lend itself to being populated by new players or players wanting to test pvp. If you just look at it from a behavioral standpoint, if you have a positive experience somewhere you a likely to repeat the action or return. The key here is positive, you actually get a hit or spell on a red or have a fight not a slaughter. Look what happened at the event itself. Based on the experience level of the group you had there it was impossible for people to have positive experience. Grinding and feilding gives them no chance to have fun or even fight back (lame tactics and i would expect this from X, i expected a different fighting style). Res killing.... lame
People took the risk of going to an EM event in an unprepared way (mistake on their part) and got dropped by people significantly more experienced than them. That would make the average person not want to come back that started and plays in tram. They didn't understand or consider the possibility of loss from going somewhere they never go and probably will not go again for some time.
I understand that the trammel rule set has many different advantages, but be realistic there are reasons for the advantages and disadvantages. I contemplate going to free shard all the time because I prefer the pre AOS rules, but i stay because of the people i know.
I also get that pvp on this shard is lame with 12 X archers and one mage rushing from a house against 2 or one person or grinding despise at first level, but you knew this before you reactivated on this shard. At times there is nobody to fight. That is just sad that so many people miss out on the best part of the game.
I get both sides of the population here, both are having extreme reactions because of how they play. Thinking that events in fel should on be pvp only events is a bit silly. Going to fel and not understanding the possibility of getting killed and getting upset about it, also a bit silly.
I actually feel like the current team would like to see people pvp more and have added things. The problem is that you want to make people pvp when they simply don't want to. Adding incentives for people to go pvp doesn't work (see all the dev effort). If i knew what would bring people to fel, i would do it. Most of the UO (including asian shards) prefers the tram stuff. Sadly, this is life.
By the way, LOL at alexander for losing scrolls. Now he should have known better.