Good Deal, I had forgottin just how long it took to go from Brit to Skara on foot or even mounted for that matter. I definalty dont know where a lot of dungeon entrances are either used to just recall right to the entrance! Or say getting to the lost lands even. lol And Ive been playing a good couple years this time around so far.
In response to your question though, with the swords and parry You could consider using bushido, this has several advantages , with the bush parry combo you get a 40% chance to block using a two handed weapon verses 33% chance to block with a shield and parry skill alone. If you do go the bush route using a shield isnt as effective as using a two handed weapon, so keep that in mind as it somewhat limits your weapon choices.
Actually Everything I was about to tell you about Bushido is writtin in the guide and posted in the profession forums so do some research on Bush. One thing I will point out though is that by adding Bush your going to lower the amount of mana used on specials by 5 points whether your human or elvin.
Speaking of special moves and Damage output for that matter, you definatly have to have tactics on your template. I dont remember for sure but 120 tactics gives an additonal 67% base weapon damage increase, and you need 70 tact minimum to perform your primary ability, 90 tact to perform your secoundary ability.
On the other hand, poisoning would be fun! enough said, other then poisoning is a pain in the ass to gaine and a good deal of folks dont run there's at 100 or even 90 for that matter. It would also free up some points for you to put into magery to cast gate off scrolls.
Chivalry has its advantages and IMO is a great skill on Siege for one reason. Your opponents armour and equipment setup, or lack thereof for that matter. I cant imagine anyone running around completely jacked up in there best full 70's artie suit with all the important properties for there temp and playstyle capped out. So thats where the spell Consecrate comes in handy, hittin em where it hurts! And Devine fury to boost your own DI HCI and SSI as well as to refresh your stamina.
The Healing skill would be a good choice for obvious reasons.
I should mention hiding although I dont think it is an honorable skill for a warrior to have, although some believe it to be essential for survival on Siege.
So what Id go with is..., or..........
Swords 120, Swords 120
Tactics 120, Tactics 120
Anatomy 120, Anatomy 120
Parry 120, Parry 120
Resist 120, Healing 90(no failure)
Bushido 120, Poisoning 80 and 70 Magery to gate from scrolls
note: not 100% sure of the Chance to block with parry alone so you may want to dbl check that figure. oh and again on the base damage increase for tactics may not be correct either although it is a damage increase for either 100 tactics/anatomy or 120 tactics/anatomy heh sorry memorys not what it used to be