Me and a friend were talking to each other at work the other night about online games, their economy, inflation rate and how people are actually "hired" to collect whatever it may be, ex: gold, resources, BOD's... or those scripters that simply kill the same monster over and over and over again.
We were thinking of ways to make it harder to collect gold, thus drive prices done in the online economy (of course theres already trillions out there, but its got to start sometime). We thought of a neat idea that not only decreases the amount of gold earned, but forces players to fight in new areas. Our idea was to decrease the amount of gold given after the same creature is killed multiple times.
Most of you remember the Trogglyte script that was going around for weeks, possbily still around today? not sure, but imagine that the loot got smaller and smaller after so many kills. Say the first 20 kills give you 1200 gp, then after the first 30ish it drops to 1000 gp and so on. To the point where after farming for a good hour you have to move on and hunt other monster....thus making it tougher for scripters. Also, include a RNG for the refresh rate of the monster that was just slain to further prevent scripting.
I see posts on this forum all the time about getting the scripters and killing them constantly. In the end, the scripter always wins. Why not make it much tougher for him to aquire his massive amounts of gold. This will inevitably make it tougher for the honest players as well, but may bring more joy and excitment into the game and maybe force people to start doing the peerless boss's again and other fun things.
Just a neat thought, feel free to throw in your rants, oppinions or whatever it may be.
We were thinking of ways to make it harder to collect gold, thus drive prices done in the online economy (of course theres already trillions out there, but its got to start sometime). We thought of a neat idea that not only decreases the amount of gold earned, but forces players to fight in new areas. Our idea was to decrease the amount of gold given after the same creature is killed multiple times.
Most of you remember the Trogglyte script that was going around for weeks, possbily still around today? not sure, but imagine that the loot got smaller and smaller after so many kills. Say the first 20 kills give you 1200 gp, then after the first 30ish it drops to 1000 gp and so on. To the point where after farming for a good hour you have to move on and hunt other monster....thus making it tougher for scripters. Also, include a RNG for the refresh rate of the monster that was just slain to further prevent scripting.
I see posts on this forum all the time about getting the scripters and killing them constantly. In the end, the scripter always wins. Why not make it much tougher for him to aquire his massive amounts of gold. This will inevitably make it tougher for the honest players as well, but may bring more joy and excitment into the game and maybe force people to start doing the peerless boss's again and other fun things.
Just a neat thought, feel free to throw in your rants, oppinions or whatever it may be.