M
Mechanic
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Below is a copy from the original thread:
I'm making this post here because I think it would be good to have on the Siege boards. Sometimes reading around the boards and UHall there are some misinterpretations on what Siege is. While Siege is not for everyone, I'd like to give the oppurtunity for people who are curious to be better informed about Siege more than the UO website can explain.
I'd like everyone in the thread to seriously put in their information bits about Siege's ruleset, how the environment is, where the people are, whatever beneficial information you can provide to those who are interested in playing Siege. It can be even just ONE thing. I would like to make this a Siege community effort moreso than just me representing Siege.
When I have enough random information, I will compile them into a coherent guide about Siege, have it confirmed and proofread by the community of Siege, and submit it to Stratics to update their Siege page with.
Please correct me if I provide any mistaken information.
7/23/06
Wrote this Guide.
7/24/06
Added more info about RoT, updated article about collecting info and final draft. Added this news thing and some bold headlines. Added a tidbits about RP and the importance of crafters.
At 5pm EST: Rewrote the whole article into something with order. This is currently the first rough draft of sorts. Still have yet to add the two last sections.
At 5:15pm EST: Fixed tidbit on PBDs and CBDs. Added a line about the economy in the basics section. Changed "Crafting and Gear" section to the "Crafting, Gear, and Economy" section.
At 9:38pm EST: Fixed info about rot gain times.
7/26/06
Began work on the "Crafting and Economy Section" as well as the "Random Player Tips and Watching Your Own Back". Both still need some work. Changed 'article' to 'guide'. Added tidbit about recalling and SJ in the basics section. Added some underlines under titles.
7/27/06
Added bit in the introduction that you can't see Siege unless you renounce your young player status.
8/7/06
Fixed some RoT info.
8/14/06
Added image title. Soon I will add more information to the last few sections.
9/13/06
Been busy with college lately. Added missing tibit on that you cannot buy skills from NPCs in the skill section. Still working on the last section and more.
************
MYTHBUSTING SIEGE
Debunking the myths and rumors about Siege
An informative guide on what Siege is all about
Compiled by Masuo Kenji
Information given and added upon by the community of Siege
Thanks goes to ALL the players of Siege. I wouldn't be playing here or writing this guide if it wasn't for you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I. Introduction
II. The Bare Basics
III. Community and Interaction
IV. The RoT system and Training Skills
V. Crafting, and Economy
VI. Random Player Tips and Watching Your Own Back
VII. Hotspots and places
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I. Introduction
I decided to write this guide after reading some misinterpretations on the UO Stratics boards by other players on what Siege is. The purpose of this guide is to "bust" the very myths and rumors circulating about Siege, and inform either a new or production shard player with more current information than the UO website or Stratics pages can explain. I intend to show people that Siege isn't an "Empty Shard" nor "That place full of PKs". I have broken down this guide into segments, detailing different aspects of Siege in enough detail so somone willing to give Siege a try knows what to expect out of it. It is highly reccomended you read through everything in this guide, nothing should be missed.
Please note, if you are playing on a new account, you will not see Siege on the UO shard list. You must log onto a production shard and first say "I renounce my young player status".
II. The Bare Basics
You might have read on the UO website, Stratics pages or boards that Siege is the "Veteran" or "PvP" shard. While some aspects of these two titles are true, Siege isn't clearly defined as either anymore. Because of many major patches and changes on the production shards, there has been some "trickle down" coming from the production shards to Siege. With that, Siege is now considered to be an "Alternative" shard-- a different ruleset that gives a whole different playstyle alltogether. This ruleset isn't for everyone, especially for people who enjoy the extreme safety of Trammel, but it can be more alive, engaging, and rewarding for a lot of people. Some are quoted saying that Siege is the "Best form of UO you can play today".
Let's get down to basics.
Siege is an all Feluccan ruleset shard. What does that mean? It means that on whatever facet you're on (even Ilshenar, Malas, and Tokuno), you are attackable on sight by anyone. There is no Trammel facet here. In Siege's alternate history, the citizens and soldiers of Britannia defeated the forces of Minax at the battle of Trinsic, however with heavy casualties. This is different from what happened on the production shards, where the forces of Britain lost and were forced to retreat into Trammel. If you actually visit Trinsic on Siege, the whole city is littered with debris with some ruined buildings.
Where can you be safe? The only places where you are guaranteed a large degree of safety is in guard zones. Most of these guard zones encompass most towns and cities. While a red character can enter the guard zone, if they commit any crime of any sort they are prone to being guardwhacked on the spot, or having guards called upon them. Remember though, if you attack a red as a blue character in a guard zone first, there will be a two minute window where the red can fight in self defense, and guards will not come to your aid.
Due to the Siege ruleset, NPC vendor prices vary and is three times the normal production shard rate. You cannot sell wares or items to NPCs either. This is to encourage player-based economy. Because of this, the economy here is much more stable than the production shards.
The flexible price/500 stock vendor system does not operate on Siege, since you would never be able to reduce the price. All items sell on the 'stock building' method. 20 items starting point, doubling at each restock to a maximum of 999.
Also remember, you cannot recall or sacred journey here. Have magery or get a mage friend if you want to travel around, using the gate travel spell. You could also take the scenic route as well, on mount or foot.
Unlike the production shards, Siege does not have insurance. However, it has something called a "Siege blessing". With your Siege blessing, you can bless ONE item. You may change this at any time, but be aware of what item you're going to bless. This is the closest you'll probably get to insurance, without any cost. So when you die you can still have that cool hat or special pitchfork in your backpack. You might have read some outdated information on PBDs (Personal Bless Deeds) being given to new players, but this was changed with a patch and replaced with the Siege bless. You can however get CBDs as BOD rewards, and can be only used on items without magical properties or high resists than the norm. The latter can be attempted currently, but there is a great chance you be paged on by another player and have it's blessing removed by a GM without any forewarning. If you heard any rumors about people running with fully blessed items, this is completely false. While there are a few people wearing some 7th Anniversary items like the Samurai helm and Ember leggings, you don't need them to compete. There are many people without these items and fight well without them. Some actually fight near naked as well! You will commonly see players running around with 1-2 powerful items but the majority will be GM armor pieces made by crafters. Most people wear something that they can afford to replace quickly without hassle. If you die several times the cost of replacing your armor is actually CHEAPER than paying the full total insurance fee on production shards. Especially if you're in a guild.
III. Community and Interaction
Like I mentioned earlier, Siege is sometimes affiliated as the "PvP or Veteran" shard. It is instead an alternative ruleset shard. Siege does and can actually apply to the many flavors of players. Siege at it's core is geared towards people who want a challenge, connect with others to achieve common goals, and want to be in a place that feels more "dynamic" with more risk, reward, and conseqences. If you PvM, PvP, Craft, Treasure hunt, RP, etc., there are many likeminded folks and well-rounded to specialty guilds on Siege that can apply to you. While PvP is and can be encountered on a basis, you are not forced to PvP. Remember, over here not all Blues are good and Reds are evil. Some reds can actually be the most helpful or interesting people you'll meet.
I'm making this post here because I think it would be good to have on the Siege boards. Sometimes reading around the boards and UHall there are some misinterpretations on what Siege is. While Siege is not for everyone, I'd like to give the oppurtunity for people who are curious to be better informed about Siege more than the UO website can explain.
I'd like everyone in the thread to seriously put in their information bits about Siege's ruleset, how the environment is, where the people are, whatever beneficial information you can provide to those who are interested in playing Siege. It can be even just ONE thing. I would like to make this a Siege community effort moreso than just me representing Siege.
When I have enough random information, I will compile them into a coherent guide about Siege, have it confirmed and proofread by the community of Siege, and submit it to Stratics to update their Siege page with.
Please correct me if I provide any mistaken information.
7/23/06
Wrote this Guide.
7/24/06
Added more info about RoT, updated article about collecting info and final draft. Added this news thing and some bold headlines. Added a tidbits about RP and the importance of crafters.
At 5pm EST: Rewrote the whole article into something with order. This is currently the first rough draft of sorts. Still have yet to add the two last sections.
At 5:15pm EST: Fixed tidbit on PBDs and CBDs. Added a line about the economy in the basics section. Changed "Crafting and Gear" section to the "Crafting, Gear, and Economy" section.
At 9:38pm EST: Fixed info about rot gain times.
7/26/06
Began work on the "Crafting and Economy Section" as well as the "Random Player Tips and Watching Your Own Back". Both still need some work. Changed 'article' to 'guide'. Added tidbit about recalling and SJ in the basics section. Added some underlines under titles.
7/27/06
Added bit in the introduction that you can't see Siege unless you renounce your young player status.
8/7/06
Fixed some RoT info.
8/14/06
Added image title. Soon I will add more information to the last few sections.
9/13/06
Been busy with college lately. Added missing tibit on that you cannot buy skills from NPCs in the skill section. Still working on the last section and more.
************
MYTHBUSTING SIEGE
Debunking the myths and rumors about Siege
An informative guide on what Siege is all about
Compiled by Masuo Kenji
Information given and added upon by the community of Siege
Thanks goes to ALL the players of Siege. I wouldn't be playing here or writing this guide if it wasn't for you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I. Introduction
II. The Bare Basics
III. Community and Interaction
IV. The RoT system and Training Skills
V. Crafting, and Economy
VI. Random Player Tips and Watching Your Own Back
VII. Hotspots and places
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I. Introduction
I decided to write this guide after reading some misinterpretations on the UO Stratics boards by other players on what Siege is. The purpose of this guide is to "bust" the very myths and rumors circulating about Siege, and inform either a new or production shard player with more current information than the UO website or Stratics pages can explain. I intend to show people that Siege isn't an "Empty Shard" nor "That place full of PKs". I have broken down this guide into segments, detailing different aspects of Siege in enough detail so somone willing to give Siege a try knows what to expect out of it. It is highly reccomended you read through everything in this guide, nothing should be missed.
Please note, if you are playing on a new account, you will not see Siege on the UO shard list. You must log onto a production shard and first say "I renounce my young player status".
II. The Bare Basics
You might have read on the UO website, Stratics pages or boards that Siege is the "Veteran" or "PvP" shard. While some aspects of these two titles are true, Siege isn't clearly defined as either anymore. Because of many major patches and changes on the production shards, there has been some "trickle down" coming from the production shards to Siege. With that, Siege is now considered to be an "Alternative" shard-- a different ruleset that gives a whole different playstyle alltogether. This ruleset isn't for everyone, especially for people who enjoy the extreme safety of Trammel, but it can be more alive, engaging, and rewarding for a lot of people. Some are quoted saying that Siege is the "Best form of UO you can play today".
Let's get down to basics.
Siege is an all Feluccan ruleset shard. What does that mean? It means that on whatever facet you're on (even Ilshenar, Malas, and Tokuno), you are attackable on sight by anyone. There is no Trammel facet here. In Siege's alternate history, the citizens and soldiers of Britannia defeated the forces of Minax at the battle of Trinsic, however with heavy casualties. This is different from what happened on the production shards, where the forces of Britain lost and were forced to retreat into Trammel. If you actually visit Trinsic on Siege, the whole city is littered with debris with some ruined buildings.
Where can you be safe? The only places where you are guaranteed a large degree of safety is in guard zones. Most of these guard zones encompass most towns and cities. While a red character can enter the guard zone, if they commit any crime of any sort they are prone to being guardwhacked on the spot, or having guards called upon them. Remember though, if you attack a red as a blue character in a guard zone first, there will be a two minute window where the red can fight in self defense, and guards will not come to your aid.
Due to the Siege ruleset, NPC vendor prices vary and is three times the normal production shard rate. You cannot sell wares or items to NPCs either. This is to encourage player-based economy. Because of this, the economy here is much more stable than the production shards.
The flexible price/500 stock vendor system does not operate on Siege, since you would never be able to reduce the price. All items sell on the 'stock building' method. 20 items starting point, doubling at each restock to a maximum of 999.
Also remember, you cannot recall or sacred journey here. Have magery or get a mage friend if you want to travel around, using the gate travel spell. You could also take the scenic route as well, on mount or foot.
Unlike the production shards, Siege does not have insurance. However, it has something called a "Siege blessing". With your Siege blessing, you can bless ONE item. You may change this at any time, but be aware of what item you're going to bless. This is the closest you'll probably get to insurance, without any cost. So when you die you can still have that cool hat or special pitchfork in your backpack. You might have read some outdated information on PBDs (Personal Bless Deeds) being given to new players, but this was changed with a patch and replaced with the Siege bless. You can however get CBDs as BOD rewards, and can be only used on items without magical properties or high resists than the norm. The latter can be attempted currently, but there is a great chance you be paged on by another player and have it's blessing removed by a GM without any forewarning. If you heard any rumors about people running with fully blessed items, this is completely false. While there are a few people wearing some 7th Anniversary items like the Samurai helm and Ember leggings, you don't need them to compete. There are many people without these items and fight well without them. Some actually fight near naked as well! You will commonly see players running around with 1-2 powerful items but the majority will be GM armor pieces made by crafters. Most people wear something that they can afford to replace quickly without hassle. If you die several times the cost of replacing your armor is actually CHEAPER than paying the full total insurance fee on production shards. Especially if you're in a guild.
III. Community and Interaction
Like I mentioned earlier, Siege is sometimes affiliated as the "PvP or Veteran" shard. It is instead an alternative ruleset shard. Siege does and can actually apply to the many flavors of players. Siege at it's core is geared towards people who want a challenge, connect with others to achieve common goals, and want to be in a place that feels more "dynamic" with more risk, reward, and conseqences. If you PvM, PvP, Craft, Treasure hunt, RP, etc., there are many likeminded folks and well-rounded to specialty guilds on Siege that can apply to you. While PvP is and can be encountered on a basis, you are not forced to PvP. Remember, over here not all Blues are good and Reds are evil. Some reds can actually be the most helpful or interesting people you'll meet.