The page
Animal Training says:
The page
Pet Ownership says:
the publish notes say:
The INFO button on the pet training options documentation and the pages of the quest log also give a warning:
Note: Training these creatures in other Magics will remove any innate magic ability
Biggest problem is it is just super complicated. I have yet to actually 'train' a real pet as until I can test it out on TC at max skill I am not scrolling anything. It is not intuative, and you don't get to pick
- 1 magical ability
- 1 special ability
- 2 special moves
- 1 area effect
Sure on some pets you may, but on others you can't. Ie dimetrosaurs, a 3 level pet, fresh tamed you can't put on ANYTHING. You do not get to select ANYTHING to add, and the only magical ability you get to 'select' is poisoning, but if you select it nothing happens as the pet already has it so it won't even go onto the plan. The fresh tamed lore and knowledge show poison breath, dismount and mortal strike, these you cannot add to or remove.
Others you put on poisoning, and then train, and the next level train you get to select venomous bite, which doesn't appear til AFTER you add poisoning then train, however, don't to it on a hiryu and expect the same result, as on one of those you put poisoning on you don't get the venomous bite option. Which other pets this applies to, who knows.
You can only add ONE special move to a cu, not two, etc, etc, etc
It seems all pets are different and the ONLY way to actually ensure you don't muck it up is do it on the test centre as even following the 'written' guides you can still muck it up as unless there is a guide for each type of pet and what can and can't be put on and in what order you need to do it you are still gonna come a cropper on it.
As others have said, there should be a warning 'adding abc will remove xyz do you wish to proceed etc. I have spent hours now on the test centre on a character I don't intend to use cause if you play siege you can't 'character' copy your char and stable over so it is pretty hit and miss and best guestimate using pets from another tamers stable etc.
It would be handy if the lore gump only showed the skills a pet actually HAS rather than all of them irrespective of whether the critter acatually has them or not. If the pet doesn't have necromancy, spellweaving, mysticism etc it shouldn't be on the gump at all etc. That is just super confusing.
It would of helped if the 'plan' had included stage one, two, three etc as in some cases you get different options once phase one is done, ie on a hiryu, if you want armor ignore you need to do it in phase one if you intend to put on bushido, or you 'miss out' on it as once bushido is on you auto get 'frenzied whirlwind' so if you do that first it 'uses' up the special ability and you can't select armor ingore second etc. Doing it 'first' means you end up with Armor ignore, bushido and frezied whirlwind, as well as couple other 'starting' abilities. If the 'plan' was in phases and you could see beforehand what the effect on 'selections' would be in phase 2 etc it would of made it easier to fully plan out your pet before wasting scrolls etc.
However the fact we actually have the plan we do is better than the original set up on TC where you didn't even have that.