P
Paperninja
Guest
I just got back in to UO from a 7 year break. I played from 98 - 03. I decided to make a Gargoyle character since I had bought the Abyss expansion and thought the gargoyle style (weapons/looks) was cool.
My original idea was to make a melee/mystic gargoyle looking at -
(I don't have 720 skill cap yet, account was aged incorrectly and only shows 7 months, after I do have it I'll probably bump the 110s to 120)
120 Fencing
110 Bushido
110 Parry
100 Tactics
100 Mysticism
100 Focus
60 Chivalry
Was going to use bushido, healing wind, chivalry, and Healing Stone for healing/curing. It was a decent template, but one of my guild members suggested that I make an archer since they're safer to play.
So I thought I'd just substitute Fencing for Throwing but I ran into some problems.
1) You can not parry with a throwing weapon (I don't think evade works either)
2) Throwing doesn't count as a Weapon Skill for "Use Best Weapon" properties.
So back to the drawing board. I decided to drop parry. This is what I ended up with -
120 Throwing
110 Bushido
100 Focus
100 Mysticism
100 Tactics
100 Anatomy
70 Chivalry
I like it. Throw up honor, enemy of one, play the ranged game with lightning strike. You can use a fast boomerang (2.0) with Enchant Weapon (A 54% chance of spell, choose damage type). Once you attain perfection the damage is amazing. For heals you can use Confidence + Healing stone while on the move. As a gargoyle you have a built in mount which wouldn't matter for veteran players with mount rewards, but for a new player (or one with a broken account age) it's huge.
Big thanks to my guild on Catskills (D|P) that supported me and really helped me get my feet back on the ground.
So what you guys think? Any suggestions? I guess I came here looking for advice from the grizzled veterans on the forums.
My original idea was to make a melee/mystic gargoyle looking at -
(I don't have 720 skill cap yet, account was aged incorrectly and only shows 7 months, after I do have it I'll probably bump the 110s to 120)
120 Fencing
110 Bushido
110 Parry
100 Tactics
100 Mysticism
100 Focus
60 Chivalry
Was going to use bushido, healing wind, chivalry, and Healing Stone for healing/curing. It was a decent template, but one of my guild members suggested that I make an archer since they're safer to play.
So I thought I'd just substitute Fencing for Throwing but I ran into some problems.
1) You can not parry with a throwing weapon (I don't think evade works either)
2) Throwing doesn't count as a Weapon Skill for "Use Best Weapon" properties.
So back to the drawing board. I decided to drop parry. This is what I ended up with -
120 Throwing
110 Bushido
100 Focus
100 Mysticism
100 Tactics
100 Anatomy
70 Chivalry
I like it. Throw up honor, enemy of one, play the ranged game with lightning strike. You can use a fast boomerang (2.0) with Enchant Weapon (A 54% chance of spell, choose damage type). Once you attain perfection the damage is amazing. For heals you can use Confidence + Healing stone while on the move. As a gargoyle you have a built in mount which wouldn't matter for veteran players with mount rewards, but for a new player (or one with a broken account age) it's huge.
Big thanks to my guild on Catskills (D|P) that supported me and really helped me get my feet back on the ground.
So what you guys think? Any suggestions? I guess I came here looking for advice from the grizzled veterans on the forums.