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Mike Ferguson Q&A – 8/9 Stress Test by Reddit poster Tibincrunch

Zosimus

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Reddit poster Tibincrunch has a nice Q&A from developer Mike Ferguson that was in the Heart of the Mists today during the Guild Wars 2 Aug 9th Stress Test. Some very good questions asked and great answers. If you missed the live Q&A during the stress test its posted down below for you.



Thank you Tibincrunch and Reddit for having this information up for all the GW2 fans around the world to view.


Q: Are we allowed to report players who are afk in the matches?
A: Report afk’ers if you so desire



Q: Will there be birthday presents? Or is this under wraps still?
A: We have lots of plans for live updates, nothing we can talk about though.


Q: Players being AFK in sPvP was a problem in BWE3 for me… maybe a timer?
A: We just added an afk timer since BWE3



Q: Will there be more options in character creating at launch?
A: I don’t think we are adding more character creating options, but it’s possible.


Q: How long does it take to drop combat?
A: I think it’s about 15 seconds to drop combat, but we might have different values for PvE/PvP


Q: Any plans for a 1v1 duel feature? It would be a great way to test out builds and mess around
A: We’d like to add dueling at some point, probably not before launch though.


Q: Mike, will you ever add a crosshair type feature since we can aim projectiles without targets?
A: You can already aim projectiles, just don’t have anything targeted and it will fire in the direction you face, probably not getting a reticle though.


Q: Any chance of getting a guild tax system implemented?
A: Guild tax has been talked about, don’t know what it’s status is at the moment.


Q: I’d actually want to second the question about HD Screenshots. Are they in the pipeline and getting back eventually, or scrapped for good?
A: I haven’t heard anything about HD screenshots, I will definitely let people know that they are being requested… frequently



Q: Mike, have you seen the Oculus Rift VR headset on kickstarter? Any chance this would work with GW2?
A: Seen it, don’t know if it would work. Its possible, we have 3D working with the nvidia glasses.


Q: Which profession is in dire need of help Mike?
A: I think Necro and Thief are the ones they are worried about most, but it changes from day to day depending on what they change.


Q: Is PVE difficulty back the way it was intended to be this stress test?
A: We are still looking at PvE difficulty, we’d like it to be close to BWE2 difficulty instead of BWE3


Q: Are there plans to add more servers at launch? or is this the final list?
A: We will add more servers as needed, this is close to the final list for launch though.


Q: Mike, the third male Sylvari face ( horizontally ) had its bioluminescence changed for the worse. Is this a bug?
A: I assume so.. I have seen a couple posts on it already.


Q: Is the skill lag in the game ( atm ) just because of the stress testing?
A: Skill lag is generally from servers lagging.


Q: Any confirmation on the voice pitch slider during character creating at launch?
A: No Idea.


Q: Is there a chance that weapons might be dyeable release or later?
A: I know some can be emblemized with your guild emblem, I don’t think dyes can be applied to the though. Its something we might be able to look at post ship though.


Q: Can we get the preview window to display weapons in our hands, and not hiding in our cloaks?
A: Preview is still being worked on, I will mention it to the programmer working on it.


Q: Currently, what profession needs balancing the most?
A: The skill guys are looking at all professions, I think they are really only happy with Warrior at this point, but I am not too sure, skill aren’t my thing.


Q: Do you know how long the 24 hour WvW battles will happen at launch, before the 2 week battles start?
A: probably a week or two… we just want the servers to get some data before we turn them on so we don’t have 2 week mismatches all over the place


Q: Are you guys still raising the caps ( WvW? ) for launch?
A: We are still optimizing.. It will hopefully go up before launch, we found a couple things over the last day or two that should help performance.


Q: Are queues in WvWvW working as intended or more work to be done yet?
A: WvWvW queues are working better, but they still need a little love.


Q: What are the indented caps per map/per server in WvWvW?
A: As many as we can fit in there… still a work in progress.


Q: Is there any way to tell if your queueing for WvW or not?
A: We don’t have any queue status indicators yet, trying to get them in for launch.
 
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