• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

Key to the cities and Factions

OldAsTheHills

Lore Master
Stratics Veteran
Stratics Legend
So far the progression to improve ingame content for Factions is evasive.

I suggest replacing the sigil stealing and recapture system with the
keys of the cities.

Let there be seven keys stored inside locked containers of each of the Faction
cities. Let these keys be guarded by some spawn of guards of controlling
Faction.
Collect these keys within some count down timer, just like the keys collected
in other dungeons.
Click on the keys and final spawn shows, kill spawn equals controlling the city.
New keys placed inside containers of that city.
No idea about treasure drop...This is not to replace Champion spawns.

Of course, the controlling Faction could notice these events and intervene.

*stares*
Yahaxithonix
 
S

Sunchicken

Guest
Dont like the idea sounds to much like pvm to me.
I will agree factions need a boost, but i dont like this idea
 

Jeremiah (JSV)

Visitor
Stratics Veteran
Stratics Legend
dont go messing with tradition dangit, they just need a revamp. make crafters in factions useable again, ie carpenters that can build siege machines and barricadesfor defenses and a counter to pets. special faction items such as boats that can battle, perhaps your cannons could be converted to be placeable and cause damage. tailors/carp/tinker stuff that works in combination with ea other etc.
 

OldAsTheHills

Lore Master
Stratics Veteran
Stratics Legend
dont go messing with tradition dangit, they just need a revamp. make crafters in factions useable again, ie carpenters that can build siege machines and barricadesfor defenses and a counter to pets. special faction items such as boats that can battle, perhaps your cannons could be converted to be placeable and cause damage. tailors/carp/tinker stuff that works in combination with ea other etc.
Faction action is mostly invisible to the general non-faction players.
I just wanted to see the Factions in action fighting...right now it is just
private affair. I thought this key to the cities idea would make the Factions
appear to the public. I wanted more action in the old cities...not just during
live events.

As for players on ships... there have been over 3 years of being on the open
seas and I never see anyone out there. An useful cannon will only be used
for PvMing. I just spent this last week traveling about Britannia and not one
ship moving... I know where two ships are moored... but that is it.
By the way, I use a ship because I stoned Magery...
Cannon blast... maybe Blackrock explosive shells...oh... never mind..
you need Magery or Necromancy for that...

Forget cannons for ships... cannons were used on land first... and siege
machines allow entrance to buildings...I almost shrilled with joy when the
ladder showed up on SP... but a ladder does not let ppl into private buildings.
I hardly think developers will let us blow doors off the hinges, even if we
have carpenters and tinkers who could do repairs.

Well, forget the keys... you stuck with what you have...

Possibilities, but nope...

It is strange... but the most likely big change could be the guardzone may
be gone... permanently... on SP.

*stares*
Yahaxithonix
 
Top