T
TrinityDivine
Guest
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When they lower the payouts, I have to raise my price which is disheartening. BUT, it takes me well over a month to make enough to sell at an undersell rate that EA offers.
No matter what, I still believe that the payouts are too low. I have very little set aside for my property. My circumstances are a little different than the average person that plays, but Im not going into that. I sell simoleans to buy my monthly subscription so that I can play a game that I enjoy, which is slowly evaporating.
All I want is a game that I enjoy. Some are into job tracks, some are into CC, but get some more things into the game that makes it enjoyable for the many different people that play. If not raising the payouts, at least make it fun. Both are not in the game at the moment.
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I think your last paragraph is key to this game's success. They need to figure out a way to make things fun again. I believe that right now, the game already has the elements it needs to make it fun but the players aren't being driven in the right direction. Right now everyone is concentrating on leveling up their skills again, and trying to get back the money they lost in the move. To me that is the most un-fun part of the game, especially with the changed economy.
When they lower the payouts, I have to raise my price which is disheartening. BUT, it takes me well over a month to make enough to sell at an undersell rate that EA offers.
No matter what, I still believe that the payouts are too low. I have very little set aside for my property. My circumstances are a little different than the average person that plays, but Im not going into that. I sell simoleans to buy my monthly subscription so that I can play a game that I enjoy, which is slowly evaporating.
All I want is a game that I enjoy. Some are into job tracks, some are into CC, but get some more things into the game that makes it enjoyable for the many different people that play. If not raising the payouts, at least make it fun. Both are not in the game at the moment.
[/ QUOTE ]
I think your last paragraph is key to this game's success. They need to figure out a way to make things fun again. I believe that right now, the game already has the elements it needs to make it fun but the players aren't being driven in the right direction. Right now everyone is concentrating on leveling up their skills again, and trying to get back the money they lost in the move. To me that is the most un-fun part of the game, especially with the changed economy.