For those who do not read UHall, Or have not seen the news on UO.com Publish 67 will bring huge changes to Treasure Hunting.
The Treasure Hunting changes are as follows:
There is a discussion thread on UHall here.
The Treasure Hunting changes are as follows:
You can read the full publish notes by clicking here.Treasure Maps
We have put HUNTING back into Treasure maps! Treasure Map locations are now have randomized locations. All maps that have been decoded before publish will be valid for only 30 days, after that period you will have to decode them again. We have added maps for all facets, redone the loot for the treasure chests, and added Guardian Mobs.
Treasure Chests and Loot
● 5000 gold per level of treasure chest (level 1-6)
● Removed random scrolls and reagents
● Added some Imbuing Ingredients (On level 2+ maps)
● Added a small chance for high property count items
● There is a small chance to destroy items if lockpicking fails
● Chance for Alacrity Scrolls
● Chance for Decoration Vines (that players can not grow)
● Chance for Tasty Treats for your pets
● Chance for Recipes
● Chance the chest will contain a Treasure chest map one level higher
● Chance for a Skeleton Key (+ lockpicking skill)
● Chance for Treasure Map Specific Artifacts (level 5+)
New Item Descriptions
● New Property : Brittle. These items cannot be fortified.
● Skeleton Key: Bonus to lockpicking skill for the next lockpick attempt. (Limited Charges)
● Mana Phasing Orb (Talisman): Your next 2 mana checks are free, until you do damage or attempt to use mana. (Whichever comes first) (Limited Charges, Brittle) On use.
● Surge Shield: Increases one of your regeneration stats by 10 for 20 seconds. (Limited Charges, Brittle, Enhanceable, Imbuable) On Use
● Runed Sash of Warding: Decreases incoming damage from spells OR weapons, by 10 % for 10 seconds. (Limited Charges, Brittle) On Use
● Forged Pardon: Reduces the users murder counts by 1. (Single Use)
Lockpicking Changes
● Lockpicking has been slightly reworked. Success chances at high skill level have been improved, as well as allowing some small success chance for lower skill levels.
There is a discussion thread on UHall here.