Unfortunately, that doesn't work, since there's no way to tell if you're in run or walk mode, so that kind of macro would in fact make you run instead of walk if you were already in walk mode.there is a macro for it ! make macro in first box drop in hiding in second box drop in always run action this will hide you then it will make it so you walk (if the cursor is near you if you put it far away it will still run the down side is then you have to turn always run back on !
but you can always just drop the always run action in a hot bar and use it to toggle!
I know this is not exactly what you want but its all i can figure for now till a moder can make the command!
yes you areUnfortunately, that doesn't work, since there's no way to tell if you're in run or walk mode, so that kind of macro would in fact make you run instead of walk if you were already in walk mode.there is a macro for it ! make macro in first box drop in hiding in second box drop in always run action this will hide you then it will make it so you walk (if the cursor is near you if you put it far away it will still run the down side is then you have to turn always run back on !
but you can always just drop the always run action in a hot bar and use it to toggle!
I know this is not exactly what you want but its all i can figure for now till a moder can make the command!
Am I right?
script SystemData.Settings.GameOptions.alwaysRun = false; UserSettingsChanged()
How do you cancel this script? Does this change make you always run?using the ever lovely script command, can try putting this in a macro. first script command, second hiding skill (actually shouldn't matter either way).
if unfamiliar with the script commands, I suggest looking at the Command Script thread stickied in the forum.Code:script SystemData.Settings.GameOptions.alwaysRun = false; UserSettingsChanged()
yes, that script command will turn on the always runHow do you cancel this script? Does this change make you always run?
script SystemData.Settings.GameOptions.alwaysRun = true; UserSettingsChanged()