G
georgemarvin2001
Guest
UO is an old game, and it really needs some upkeep if it wants to last much longer. We need to make the game more friendly to new players. New player zones and faster downloads aren't the answer.
1. New high-resolution graphics. Woodsman informed me that the EC uses the Gamebryo engine, the same one that powers a lot of the newest, cutting-edge games. Unfortunately, it takes a special kind of talent to make a crappy, low-res client like the EC out of such a great engine.
2. UO really needs to hire some real artists. The EC artwork is bad. Really bad. Some of it actually hurts players' eyes.
3. Get rid of the massively overcomplicated weapons and armor system. It chases away more potential players than the graphics.
3A: Reduce the resists on armor to just "Physical" and "Elemental".
3B: Reduce the number of properties on equipment to 3 or less.
3C: Reduce the amount of info shown on equipment unless we use the Item ID skill.
4. Fix the bugs. Many have been around since AOS. NOT acceptable.
5. Stop the cheats. A new, better client may help with that.
6. Re-balance combat. Nerfing the Gimp-Template-of-the-Week just won't cut it. It shouldn't be a veterans-only experience.
6A: Get rid of power scrolls or make them all legendary and really easy to get. The skill gap that the power scrolls caused is overpowering. It makes PvP combat totally impossible for new players.
6B: Stop making new combat skills that are necessary for PvP.
6C: Get rid of the 20 skill points and 5 stat points bonus for veterans. Just bump the total skill points to 840 for everybody, cut out skills from the item properties, and it'll help a lot. Everybody will be able to have 7 skills at max again.
6D: Increase the combat values for skills, and reduce the combat value of all equipment. That will make the 500 million gold suit less of an overpowering advantage.
7. Make new dungeons where item insurance doesn't work, and make the best loot drop there.
8. Reduce the amount of junk that drops on high-end monsters and treasure chests. A level 7 chest should have 2 or 3 really high quality items. Same for a high-end monster. Make Spring Cleaning and Fall Cleaning annual events. AOS should be called the Age of Massive Amounts of Useless Junk.
9. Let new players have an extended free trial if they will start on the low-population shards. There are a lot of wasted resources maintaining shards that don't have an active player base anymore. They should be populated or closed; the skeleton dev crew is stretched thin as it is.
10. Another alternative is to just offer the few people on low-pop shards a free transfer and compensation for their houses, and close the empty shards down.
11. Fix the economy. Auction houses would be good. Gold sinks, more ways to get rid of useless stuff, etc. would be good.
12. AFTER making a great-looking 3D engine, fixing combat and making the equipment and armor systems make sense again, ADVERTISE!!! UO was once among the most popular online games. If it was run right, it could be again.
Another edit inspired by Woodsman: Auction house and in-game mail. Those additions would make UO a lot more user-friendly. Also, a way to see if friends are online, and improvements to guilds.
UO has a LOT going for it that the Devs take for granted:
1. Player housing
2. It's a sandbox, not just a fighting and leveling game. You could be anything.
3. Recall, especially pre-AOS; never understood the logic of putting the champ spawns in the Fel dungeons and making them so we couldn't recall in and out.
4. No restrictions on what we could trade and wear until ML, and only a few afterward.
5. Pre-AOS, real risk and consequences to our actions.
6. Well-developed crafting, that isn't dependent on fighting skills.
The major problems are mostly from the AOS crew:
1. Massively over-complicated weapons and armor system that even veteran players have trouble with.
2. Outdated graphics.
3. Unbalanced combat, where players with expensive equipment and power scrolls have a massive advantage. It takes months or years for a new player to acquire the gold to compete in PvP.
4. Veterans get a 20 point skill bonus and 5 point stat bonus, further exacerbating the problem.
5. Some skills are excruciatingly boring and repetitive to gain. It just isn't any fun to spend weeks picking GM made locks or making maps, etc.; making skills much harder and more boring to GM was one of the AOS crew's biggest mistakes.
6. After power scrolls, the number of skills was effectively reduced from 7 to 6; that forced us into cookie-cutter templates. Then a lot of new combat-only skills were introduced, which squeezed out the ability to make our characters more individual. Now, we use soulstones constantly because of that problem.
Anybody want to voice their opinion?
1. New high-resolution graphics. Woodsman informed me that the EC uses the Gamebryo engine, the same one that powers a lot of the newest, cutting-edge games. Unfortunately, it takes a special kind of talent to make a crappy, low-res client like the EC out of such a great engine.
2. UO really needs to hire some real artists. The EC artwork is bad. Really bad. Some of it actually hurts players' eyes.
3. Get rid of the massively overcomplicated weapons and armor system. It chases away more potential players than the graphics.
3A: Reduce the resists on armor to just "Physical" and "Elemental".
3B: Reduce the number of properties on equipment to 3 or less.
3C: Reduce the amount of info shown on equipment unless we use the Item ID skill.
4. Fix the bugs. Many have been around since AOS. NOT acceptable.
5. Stop the cheats. A new, better client may help with that.
6. Re-balance combat. Nerfing the Gimp-Template-of-the-Week just won't cut it. It shouldn't be a veterans-only experience.
6A: Get rid of power scrolls or make them all legendary and really easy to get. The skill gap that the power scrolls caused is overpowering. It makes PvP combat totally impossible for new players.
6B: Stop making new combat skills that are necessary for PvP.
6C: Get rid of the 20 skill points and 5 stat points bonus for veterans. Just bump the total skill points to 840 for everybody, cut out skills from the item properties, and it'll help a lot. Everybody will be able to have 7 skills at max again.
6D: Increase the combat values for skills, and reduce the combat value of all equipment. That will make the 500 million gold suit less of an overpowering advantage.
7. Make new dungeons where item insurance doesn't work, and make the best loot drop there.
8. Reduce the amount of junk that drops on high-end monsters and treasure chests. A level 7 chest should have 2 or 3 really high quality items. Same for a high-end monster. Make Spring Cleaning and Fall Cleaning annual events. AOS should be called the Age of Massive Amounts of Useless Junk.
9. Let new players have an extended free trial if they will start on the low-population shards. There are a lot of wasted resources maintaining shards that don't have an active player base anymore. They should be populated or closed; the skeleton dev crew is stretched thin as it is.
10. Another alternative is to just offer the few people on low-pop shards a free transfer and compensation for their houses, and close the empty shards down.
11. Fix the economy. Auction houses would be good. Gold sinks, more ways to get rid of useless stuff, etc. would be good.
12. AFTER making a great-looking 3D engine, fixing combat and making the equipment and armor systems make sense again, ADVERTISE!!! UO was once among the most popular online games. If it was run right, it could be again.
Another edit inspired by Woodsman: Auction house and in-game mail. Those additions would make UO a lot more user-friendly. Also, a way to see if friends are online, and improvements to guilds.
UO has a LOT going for it that the Devs take for granted:
1. Player housing
2. It's a sandbox, not just a fighting and leveling game. You could be anything.
3. Recall, especially pre-AOS; never understood the logic of putting the champ spawns in the Fel dungeons and making them so we couldn't recall in and out.
4. No restrictions on what we could trade and wear until ML, and only a few afterward.
5. Pre-AOS, real risk and consequences to our actions.
6. Well-developed crafting, that isn't dependent on fighting skills.
The major problems are mostly from the AOS crew:
1. Massively over-complicated weapons and armor system that even veteran players have trouble with.
2. Outdated graphics.
3. Unbalanced combat, where players with expensive equipment and power scrolls have a massive advantage. It takes months or years for a new player to acquire the gold to compete in PvP.
4. Veterans get a 20 point skill bonus and 5 point stat bonus, further exacerbating the problem.
5. Some skills are excruciatingly boring and repetitive to gain. It just isn't any fun to spend weeks picking GM made locks or making maps, etc.; making skills much harder and more boring to GM was one of the AOS crew's biggest mistakes.
6. After power scrolls, the number of skills was effectively reduced from 7 to 6; that forced us into cookie-cutter templates. Then a lot of new combat-only skills were introduced, which squeezed out the ability to make our characters more individual. Now, we use soulstones constantly because of that problem.
Anybody want to voice their opinion?