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Equipment Damage, Self Repair, and You:
We posted the "short version" of how Self Repair works a few weeks ago, and it brought up some more questions. On doing some research, we found out that there was an error in our initial answer (although the actual answer to the question is fundamentally correct.) So, in the interests of clarity, here's a much longer explanation of equipment damage and Self Repair:
First off, weapons:
We posted the "short version" of how Self Repair works a few weeks ago, and it brought up some more questions. On doing some research, we found out that there was an error in our initial answer (although the actual answer to the question is fundamentally correct.) So, in the interests of clarity, here's a much longer explanation of equipment damage and Self Repair:
First off, weapons:
- When you hit something, the weapon has a 5% chance to take a point of damage.
- If you parry with a weapon (no shield equipped), there is a 5% chance it will take a point of damage.
- If you parry against a mace weapon, your weapon has a 75% chance to take that point of damage.
- You get hit (by any source - weapon, spell, whatever) and you roll to see which bit of armor is affected, out of the following armor slots:
- head
- neck
- chest
- back (cape, quiver)
- dress (sash, etc - the over-chest slot)
- arms
- hands
- skirt (kilt, apron, etc - the over-legs slot)
- legs
- If there's no item in that slot, or the item isn't one that has durability points, nothing happens
- If there is a damagable item in the slot, there's a second roll to see if it takes damage
- Normally, it's a 20% chance
- If you got hit with a mace weapon, it's a 75% chance.
- If you successfully parry a blow, your shield has a 20% chance to take a point of damage.
- Unless, as above, you've parried a mace - then it's a 75% chance.
- When an item takes damage, as determined by the above logic, the SR property adds durability equal to its intensity (so SR 1 would add one point, SR 5 would add 5 points.)
- It then sets a timer, and SR doesn't go off again on that item for 60 seconds, even if the item gets damaged again. (This was the bit that was wrong in our prior answer - it's per minute, not per second.)