C
Coragin
Guest
Well after reading our board here and the faction board, I see there are common complaints on both boards. I will try and make this quick.
Before I do, I dont claim to have ALL the answers or that my suggestions are 100 percent complete. If you feel like adding to, taking away from or revising any of my ideas, please do. I am starting this thread for input to better the game, not call names and argue, so please only constrictive replies, no petty bickering or trash talking.
1. Trammies with faction items and never pvp
2. House hiding
3. Percentage Ranking and not being able to move up in rank. (tram point farmers)
4. Kill points for assisting, not just got kill shot.
1 Trammies:
This is relativly easy to solve. From what I read, people are complaining and suggesting that faction pvp items not be able to be used in tram. This is just stupid. Some of us dont want to constantly change suits. If you change the point system to be fair and not farmable, this wont be an issue. If a trammie wants to farm points and silver to get the items, let them. But, the point and rank system needs to be changed big time to better balance this issue. Conclusion, revamp the kill point and rank system.
2. House Hiding
This seems to be a big issue with pvp'rs. It seems to me, it is relatively easy to fix too. If you are a criminal (or in a pvp battle), you cannot enter a house unless it is open to the public. Also, you wont be able to use doors or teleporters in said house unless those doors and teleporters are also public useable.
3. Tram point farmers and ranks.
This requires something simple. Allow me to explain. Trammies like to have the items as well. I dont care about this. I think we all will agree though that point farmers are a problem with the current system. Here is how I would fix it. Change it from a percentage of people can get the top rank to you need "X" points for "X" rank. Any amount of players can be any rank. That is fair and just to trammies wanting the items and the pvp community.
4. Kill Points
This was mentioned on the factions board that one guy was redlining people and someone would jump out of hiding and deliver a killing blow and get the points for the kill. I can understand this, its not fair. I would fix it like they do with looting monsters to multiple attackers. Killing a person gives "X" points, call it 10 (yes I know its a large number, fixing this would go hand in hand with fixing rank system) so if 10 people are attacking each gets one. Two are attacking, each gets 5. But, only if both did 50 percent dmg. In a change like this you need to work points out by total dmg delivered by each person and points will be divided up based on amount of damage dealt per person. Of coarse the killer or killers would have to still be on the same sub server to prevent cheating. And percentage based to prevent Joe Trammie from stealthing around, magic missle people and then hide again and stealth around some more. I know its not a perfect solution, but I believe its a step in the right direction. Together, I think we can all come up with proper solutions to all the problems to present to EA for suggestion.
Personally, I would like to see last target wipped from the client if you run off screen and have life bars disappear if you run off screen. Would prevent run off screen heal and run back ect.
And how long does that damn stat drop last from being killed? And why did I get it from my pet killing me? (oops my bad for attacking my dragon LOL)
Well, lets discuss....
(remember, this is a discussion thread, please no attacks, name calling ect, be creative and be courtious.)
Before I do, I dont claim to have ALL the answers or that my suggestions are 100 percent complete. If you feel like adding to, taking away from or revising any of my ideas, please do. I am starting this thread for input to better the game, not call names and argue, so please only constrictive replies, no petty bickering or trash talking.
1. Trammies with faction items and never pvp
2. House hiding
3. Percentage Ranking and not being able to move up in rank. (tram point farmers)
4. Kill points for assisting, not just got kill shot.
1 Trammies:
This is relativly easy to solve. From what I read, people are complaining and suggesting that faction pvp items not be able to be used in tram. This is just stupid. Some of us dont want to constantly change suits. If you change the point system to be fair and not farmable, this wont be an issue. If a trammie wants to farm points and silver to get the items, let them. But, the point and rank system needs to be changed big time to better balance this issue. Conclusion, revamp the kill point and rank system.
2. House Hiding
This seems to be a big issue with pvp'rs. It seems to me, it is relatively easy to fix too. If you are a criminal (or in a pvp battle), you cannot enter a house unless it is open to the public. Also, you wont be able to use doors or teleporters in said house unless those doors and teleporters are also public useable.
3. Tram point farmers and ranks.
This requires something simple. Allow me to explain. Trammies like to have the items as well. I dont care about this. I think we all will agree though that point farmers are a problem with the current system. Here is how I would fix it. Change it from a percentage of people can get the top rank to you need "X" points for "X" rank. Any amount of players can be any rank. That is fair and just to trammies wanting the items and the pvp community.
4. Kill Points
This was mentioned on the factions board that one guy was redlining people and someone would jump out of hiding and deliver a killing blow and get the points for the kill. I can understand this, its not fair. I would fix it like they do with looting monsters to multiple attackers. Killing a person gives "X" points, call it 10 (yes I know its a large number, fixing this would go hand in hand with fixing rank system) so if 10 people are attacking each gets one. Two are attacking, each gets 5. But, only if both did 50 percent dmg. In a change like this you need to work points out by total dmg delivered by each person and points will be divided up based on amount of damage dealt per person. Of coarse the killer or killers would have to still be on the same sub server to prevent cheating. And percentage based to prevent Joe Trammie from stealthing around, magic missle people and then hide again and stealth around some more. I know its not a perfect solution, but I believe its a step in the right direction. Together, I think we can all come up with proper solutions to all the problems to present to EA for suggestion.
Personally, I would like to see last target wipped from the client if you run off screen and have life bars disappear if you run off screen. Would prevent run off screen heal and run back ect.
And how long does that damn stat drop last from being killed? And why did I get it from my pet killing me? (oops my bad for attacking my dragon LOL)
Well, lets discuss....
(remember, this is a discussion thread, please no attacks, name calling ect, be creative and be courtious.)