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FAQ Building Thread

G

Garaba

Guest
It’s that time again. After a year or so the old faq really does not answer any questions anymore and has grown inaccurate.

So here we go, take a look at the old one found here and tell me what you think needs to be added and/or changed.

This is information I either want, need or unsure about

-The new poison cure rates for 'Cleanse by Fire'
-The current Caps of item properties
-Stamina and swing rates
 
Z

Zak-DK

Guest
One thing i find missing, is Paladin spell delay, and recast delay. Also how its affected by FC and FCR items.
 
Z

Zak-DK

Guest
Found this, posted by Krrios...


On Test Center today I've collected sample data of casting speeds for
paladin spells. Spells were cast in succession 20 times, and the time taken
to do that was measured. This was repeated for multiple fast-cast and
fast-cast-recovery rates.

When examining the sample rates, a simple algorithm emerged:



Cast Delay = (SpellLevel - FC) / 4 <min 0.5>
Recovery Delay = (7 - FCR) / 4


Here is a table of spell levels:


2: Dispel Evil
3: Consecrate Weapon, Enemy of One
4: Holy Light
5: Divine Fury, Cleanse By Fire
7: Noble Sacrifice, Close Wounds, Remove Curse, Sacred Journey


Each FC/R level acts to decrease the Delay by one fourth of a second
(0.25). There are some interesting things about this algorithm.


First, the cast Delay has a minimum value of half a second (0.5). As a
result, casting Dispel Evil for example, is not influenced at all by FC 1+.
Consecrate Weapon and Enemy of One will benefit from FC 1, but not FC 2+.

I am not aware if the recovery Delay has a minimum value, as to test that I
would need an FCR 6 suit. I don't have such a suit. src="/php-bin/shared/images/icons/wink.gif">


Secondly, it is interesting to note that the recovery Delay is not at all
influenced by the spell level. At 0 FCR, the recovery Delay will always be
1.75 seconds ((7 - 0) / 4). Also, for non-target spells, the recovery Delay
is not applied if you fizzle; you can fizzle dispel evil two times a
second, but once you succeed, you must wait another 1.75 seconds before
trying to cast again.


Here's a table detailing the casting Delays:


-3 FC -2 FC -1 FC 0 FC 1 FC 2 FC 3 FC 4 FC 5 FC 6 FC
Dispel Evil 1.25 1.00 0.75 0.50 0.50 0.50 0.50 0.50 0.50 0.50
Consecrate Weapon 1.50 1.25 1.00 0.75 0.50 0.50 0.50 0.50 0.50 0.50
Enemy of One 1.50 1.25 1.00 0.75 0.50 0.50 0.50 0.50 0.50 0.50
Holy Light 1.75 1.50 1.25 1.00 0.75 0.50 0.50 0.50 0.50 0.50
Divine Fury 2.00 1.75 1.50 1.25 1.00 0.75 0.50 0.50 0.50 0.50
Cleanse By Fire 2.00 1.75 1.50 1.25 1.00 0.75 0.50 0.50 0.50 0.50
Noble Sacrifice 2.50 2.25 2.00 1.75 1.50 1.25 1.00 0.75 0.50 0.50
Close Wounds 2.50 2.25 2.00 1.75 1.50 1.25 1.00 0.75 0.50 0.50
Remove Curse 2.50 2.25 2.00 1.75 1.50 1.25 1.00 0.75 0.50 0.50
Sacred Journey 2.50 2.25 2.00 1.75 1.50 1.25 1.00 0.75 0.50 0.50


One thing we can see from this is that there is no benefit past 5 FC for
even the highest level spells.

Also, a table of the recovery Delays: Note, this assumes no minimum
recovery Delay


0 FCR 1 FCR 2 FCR 3 FCR 4 FCR 5 FCR 6 FCR 7 FCR
Recovery Delay 1.75 1.50 1.25 1.00 0.75 0.50 0.25 0.00
 
E

equalitycohesion

Guest
oooo while yer at it would love some REAL info on dispell evil great spell but seems to work randomly ie. at doom gauntlet gate cast dispell evil 5 lich lords go running but theres still a zombie beating on me =( not too dangerous but an irritation when trying to heal ppl any info on success chances would be much appriciated thanks

hell while im at it also issues regarding fc protection and paladins is the cap fc0(2) or fc2(4) with protection on thanks again!

good huntin
increase the peace!
 
G

Garaba

Guest
I putting this here for safe keeping

Poison LvL 5 4 3 2 1

50 Chivalry 37% 57% 77% 97% 100%
75 Chivalry 56% 76% 96% 100% 100%
100 Chivalry 75% 95% 100% 100% 100%
120 Chivalry 90% 100% 100% 100% 100%
 
K

KatchinKold

Guest
that could be because the zombie is too stupid to realize what ye cast, whereas them liches aren't!
 

Lord Kotan

Slightly Crazed
Stratics Veteran
Stratics Legend
50 focus skill.. so add 50 to the min, and you get 100% chance.
I want to say at min you have .2 chance, and you get .2 chance forever .1%?
I believe that is right, someone correct me if I am wrong, but fairly sure that is how it works.
 
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