Jeremy,
I'd suggest:
Hit Lower Attack: A successful hit with this weapon lowers the attack rating of the target by 25% for 10 seconds. There is no cap on HLA, but rather, the HLA percentages are multiplied together, and then that result is added to the highest base HLA. For instance, if you have two items, one with a 30% chance, and one with a 50% chance, the percentages are multiplied as .3 and .5, giving an additional HLA chance of .15 or 15%. This 15% is then added to the highest base, in this case, 50%, which gives you a 65% chance to apply the HLA affect.
Hit Lower Defense: {same thing, adjusted for defense...}