what?Were you planning on braining someone with your spellbook?
you have to equip spellbooks to get the benefit of the mods.Braining. Ya know, beating someone over the head until their brains spill out?
Spellbooks aren't technically weapons, they're just repositories of spells to be read aloud.
Once I figure out how my mage is actually reading HIS spellbook when it's in his backpack I'll let ya know....
I think that'll work in KR, so I assume you play 2D. I guess I have never used the LastWeapon macro. Try the Equip right/left hand macro?you have to equip spellbooks to get the benefit of the mods.
also equiplastweapon just does a quick switch between 2 weapons. why shouldn't we be able to quick switch between 2 spellbooks or from a spellbook to a weapon?
i don't think your explanation is any good. i think you just made it up out of nowhere. i want pvp'er opinions from a game balance perspective.
Yeah? The same can be said of any item that you equip. You have to equip a quiver to benefit from the mods, but you're not attacking anyone with it.you have to equip spellbooks to get the benefit of the mods.
Because spellbooks aren't weapons. The spells that are cast from them are what is considered to be the weapon. Should they be considered a weapon? Well, that's a different discussion.also equiplastweapon just does a quick switch between 2 weapons. why shouldn't we be able to quick switch between 2 spellbooks or from a spellbook to a weapon?
Yeah, I just pulled it out of my arse for no reason.i don't think your explanation is any good. i think you just made it up out of nowhere. i want pvp'er opinions from a game balance perspective.
you are basing your whole argument on what some programmer typed in as the name of the macro.Just because you didn't happen to like the answer doesn't mean it's any less true.
Just call it a design flaw so you two can stop fighting.you are basing your whole argument on what some programmer typed in as the name of the macro.
you can do spellbook swapping in KR anyway, so i'm not sure why you are so heated about this. it just needs to be fixed in 2D. it is a bug not a political issue.
Seems you're the one that's heated about it, saying I just made it up.i'm not sure why you are so heated about this.
/signyou are basing your whole argument on what some programmer typed in as the name of the macro.
you can do spellbook swapping in KR anyway, so i'm not sure why you are so heated about this. it just needs to be fixed in 2D. it is a bug not a political issue.
Thank you.Making the "weapon switch" macro work with spellbooks
Good idea.What's To Come:
Publish 56 schedule update - at this point we're looking to get it on Test Center in two weeks (the week of the 13th) in order to give QA a fair shot at it. It'll sit on TC for a week or so, then Origin, then live - the usual pattern. We know this is an unusually long wait for this event, but it's complex and involves quite a few systems, so we're spending as much time as it takes to make it work.
Were you planning on braining someone with your spellbook?
This pretty much sums it up. They made the 'brilliant' change to make spellbooks dis-armable (I suppose they thought dexxers weren't powerful enough? :bowdown: rofl) and then they didn't even have the common sense to make them re-armable using macros.IMO the devs didnt think the change through.