After the popularity of the statistics that I’ve been posting to twitter, I decided to take a look at 2011 as a whole. Some of the numbers are pretty staggering! Many stats, broken down into categories.
Planetary Interaction
There was an average of 64,840 planetary export transactions per day, or 2,701 per hour. Of that, 26,693 were in high sec, 6,936 in low sec, 15,844 in null sec and 15,366 in wormhole space. An average of 64,627 characters exported goods from a planet each month, with the annual total being 195,449 different characters.
The top five systems in empire space for planetary interaction and the average number of export transactions per day were:
Sobaseki
Perimeter
Maurasi
Muvolailen
Elonaya
Barren class planets were unsurprisingly the most utilised. Average number of export transactions per day per planet type:
Barren
Gas
Lava
Storm
Temperate
Plasma
Ice
Oceanic
Production
A lot was built! Just under 62 billion missiles. That’s an average of 7.08 million an hour. I’m pretty certain that’s more missiles than the Persians had arrows. 13.2 million ships, too - an hourly average of 1,506.
Average production per hour by hull size and tech level:
Hull size
Tech 1
Tech 2
Tech 3
Total
Shuttle
Frigate
Cruiser
Battlecruiser
Industrial
Destroyer
Battleship
Mining Barge
Capital
Industrial Command
Total
Average production per hour by hull size and race. This excludes any ships not belonging to the four main races, hence the lower totals:
Hull size
Caldari
Minmatar
Gallente
Amarr
Total
Shuttle
Frigate
Cruiser
Battlecruiser
Industrial
Destroyer
Battleship
Capital
Total
Production of ships per hour by sec group:
High Sec
Low sec
Null sec
Wormhole Space
The top 15 ships built in 2011 and their total, excluding shuttles and frigates:
Drake
Hurricane
Thrasher
Noctis
Retriever
Catalyst
Covetor
Badger Mark II
Bestower
Caracal
Rupture
Vexor
Cormorant
Manticore
Stabber
Also, our congratulations to the mighty Dreddit corporation for producing more Rifters than anyone else in 2011! 7,829 of them to be precise.
People blowing each other up
In 2011, 5,381,636 kill reports were generated; that’s an average of 14,744 per day or one every 5.86 seconds. 65% of these kill reports were caused by damage inflicted by a player, whilst non-player controlled entities (from Serpentis to CONCORD) were responsible for the remaining 35%.
Average destruction rate in PVP of the various hull sizes:
Daily
Hourly
Frigate
Capsule
Battlecruiser
Cruiser
Deployable Structure
Battleship
Rookie ship
Industrial
Destroyer
Shuttle
Mining Barge
Capital
Industrial Command
By tech level:
Daily
Hourly
Tech 1
Tech 2
Tech 3
By race, excluding rookie ships and capsules:
Race
Daily
Hourly
Minmatar
Caldari
Gallente
Amarr
Other
Overall, 576,860 different characters lost ships to non-players in 2011, and 422,801 lost ships in PVP scenarios. 155,087 characters scored at least one final blow, too!
The Market
To finish this blog off - If there’s one big thing in EVE, it would have to be the market. In total in 2011, 348,483,735 market transactions were performed with a total combined trade value of 2,692,367,631,609,430 ISK. That’s a lot. To break that down, 2011 on average:
Day Hour Minute Second ISK 7,376,322,278,382 307,346,761,599 5,122,446,027 85,374,100 Transactions 954,750 39,781 663 11 Here's hoping for an even more productive and explosive 2012! If stats like these interest you, don’t forget to follow my twitter account and the comments thread of this blog. I’ll try to answer as many of the questions that come up as I can.
- CCP Diagoras
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Planetary Interaction
There was an average of 64,840 planetary export transactions per day, or 2,701 per hour. Of that, 26,693 were in high sec, 6,936 in low sec, 15,844 in null sec and 15,366 in wormhole space. An average of 64,627 characters exported goods from a planet each month, with the annual total being 195,449 different characters.
The top five systems in empire space for planetary interaction and the average number of export transactions per day were:
Sobaseki
448.77
Perimeter
259.68
Maurasi
193.09
Muvolailen
156.79
Elonaya
153.17
Barren class planets were unsurprisingly the most utilised. Average number of export transactions per day per planet type:
Barren
20,386.70
Gas
11,441.06
Lava
11,072.17
Storm
6,419.07
Temperate
5,267.01
Plasma
4,456.42
Ice
3,473.48
Oceanic
2,323.80
Production
A lot was built! Just under 62 billion missiles. That’s an average of 7.08 million an hour. I’m pretty certain that’s more missiles than the Persians had arrows. 13.2 million ships, too - an hourly average of 1,506.
Average production per hour by hull size and tech level:
Hull size
Tech 1
Tech 2
Tech 3
Total
Shuttle
495.31
495.31
Frigate
391.24
80.96
472.20
Cruiser
110.06
33.79
13.15
157.00
Battlecruiser
105.59
4.00
109.59
Industrial
85.47
6.79
92.25
Destroyer
59.11
6.42
65.53
Battleship
60.61
2.39
63.00
Mining Barge
29.68
12.00
41.68
Capital
5.99
0.29
6.28
Industrial Command
2.72
2.72
Total
1,345.78
146.64
13.15
1,505.57
Average production per hour by hull size and race. This excludes any ships not belonging to the four main races, hence the lower totals:
Hull size
Caldari
Minmatar
Gallente
Amarr
Total
Shuttle
143.54
93.60
144.22
113.95
495.31
Frigate
136.84
144.25
99.62
82.26
462.98
Cruiser
43.75
44.25
32.34
32.05
152.39
Battlecruiser
43.93
38.98
13.84
12.85
109.59
Industrial
19.91
16.13
25.57
14.75
76.35
Destroyer
10.30
33.38
13.67
8.19
65.53
Battleship
13.48
16.79
12.36
16.15
58.78
Capital
1.58
0.83
2.21
1.37
6.00
Total
413.34
388.21
343.81
281.56
1,426.92
Production of ships per hour by sec group:
High Sec
1,346.77
Low sec
34.39
Null sec
120.63
Wormhole Space
3.77
The top 15 ships built in 2011 and their total, excluding shuttles and frigates:
Drake
330,752
Hurricane
262,808
Thrasher
256,829
Noctis
139,330
Retriever
127,981
Catalyst
115,061
Covetor
113,702
Badger Mark II
110,761
Bestower
99,534
Caracal
97,565
Rupture
92,589
Vexor
90,300
Cormorant
81,749
Manticore
80,064
Stabber
76,372
Also, our congratulations to the mighty Dreddit corporation for producing more Rifters than anyone else in 2011! 7,829 of them to be precise.
People blowing each other up
In 2011, 5,381,636 kill reports were generated; that’s an average of 14,744 per day or one every 5.86 seconds. 65% of these kill reports were caused by damage inflicted by a player, whilst non-player controlled entities (from Serpentis to CONCORD) were responsible for the remaining 35%.
Average destruction rate in PVP of the various hull sizes:
Daily
Hourly
Frigate
2,315
96.48
Capsule
2,291
95.47
Battlecruiser
1,207
50.28
Cruiser
1,016
42.34
Deployable Structure
529
22.05
Battleship
523
21.81
Rookie ship
448
18.65
Industrial
403
16.78
Destroyer
371
15.45
Shuttle
208
8.67
Mining Barge
159
6.64
Capital
27
1.11
Industrial Command
9
0.39
By tech level:
Daily
Hourly
Tech 1
7,859
327.46
Tech 2
1,574
65.57
Tech 3
79
3.28
By race, excluding rookie ships and capsules:
Race
Daily
Hourly
Minmatar
2,041
85.05
Caldari
1,758
73.26
Gallente
1,172
48.85
Amarr
1,079
44.98
Other
721
30.04
Overall, 576,860 different characters lost ships to non-players in 2011, and 422,801 lost ships in PVP scenarios. 155,087 characters scored at least one final blow, too!
The Market
To finish this blog off - If there’s one big thing in EVE, it would have to be the market. In total in 2011, 348,483,735 market transactions were performed with a total combined trade value of 2,692,367,631,609,430 ISK. That’s a lot. To break that down, 2011 on average:
Day Hour Minute Second ISK 7,376,322,278,382 307,346,761,599 5,122,446,027 85,374,100 Transactions 954,750 39,781 663 11 Here's hoping for an even more productive and explosive 2012! If stats like these interest you, don’t forget to follow my twitter account and the comments thread of this blog. I’ll try to answer as many of the questions that come up as I can.
- CCP Diagoras
More...