First up, if numbers like these interest you and you’re a twitter user, you may also be interested in my twitter page! Now that my shameless plug is out the way, with this blog I thought I'd respond to several requests that have been received for statistics relating to CONCORD/law enforcement losses. It turns out that CONCORD don't have much free time for eating doughnuts.
From the beginning of 2008 until the end of 2011, excluding rookie ships and shuttles, sentry guns and CONCORD were responsible for destroying 567,304 ships. That’s 11,818 a month, or 388 per day. 16.2 ships an hour, or one ship being removed from service every 3.7 minutes. New Eden is evidently a high-crime neighbourhood.
Month by month you can see spikes from events such as hulkageddon and the recent “Gallente Ice Interdiction” campaign by the Goonswarm Federation alliance. The green line only shows Hulks, but is still a good indicator of what all the people who were getting blown up by CONCORD were doing.
Where are these all taking place? Well, aside from a few sentry gun kills in NPC null security space, it’s of course all in empire space.
The map above shows a bubble chart for the empire regions, with the size of the bubble being relative to the number of losses to CONCORD. Whilst it does look cool, it probably isn’t quite so clear, so here are the top 10 regions for 2008-2011.
The Forge
The Citadel
Lonetrek
Domain
Sinq Laison
Heimatar
Metropolis
Essence
Genesis
Verge Vendor
What does this mean? From what I can tell, Caldari space must be full of criminals. It could also be due to the vastly higher population, but I think I’ll go with the criminal thing.
Looking into what ships people are using to break the law, the results weren’t exactly shocking:
Total
% of total
Thrasher
Rifter
Catalyst
Raven
Brutix
Kestrel
Armageddon
Caracal
Thorax
Hurricane
The alliances who have lost the most ships to CONCORD/sentries and the number of unique ship losers (different members of that alliance who lost ships) are as follows:
2011
Losses to police
Unique ship losers
Goonswarm Federation
Test Alliance Please Ignore
Tear Extraction And Reclamation Service
General Tso's Alliance
Important Internet Spaceship League
2008-2010
Losses to police
Unique ship losers
GoonSwarm
Pandemic Legion
Against ALL Authorities
Triumvirate.
BricK sQuAD.
Perhaps unsurprisingly, the people of Goonswarm have managed to top both categories. To wind this blog down, I thought I’d take a look at the rate of these losses since the launch of Crucible. I was somewhat expecting a decline due to the change to insurance payouts, though apparently the number of people carrying around high-value goods has been tempting enough to actually cause a slight increase:
Lastly, the number of tier 3 battlecruisers lost to the police during 2011:
Naga
Oracle
Talos
Tornado
Total
It will certainly be interesting to see the long term trends in overall losses from the removal of insurance payouts from CONCORD related deaths, as this has a significant impact on the cost of “suicide ganking”. As usual, I’ll watch the comments thread and answer questions that I can.
- CCP Diagoras [Twitter]
No Hulks were harmed in the making of this dev blog.
More...
From the beginning of 2008 until the end of 2011, excluding rookie ships and shuttles, sentry guns and CONCORD were responsible for destroying 567,304 ships. That’s 11,818 a month, or 388 per day. 16.2 ships an hour, or one ship being removed from service every 3.7 minutes. New Eden is evidently a high-crime neighbourhood.
Month by month you can see spikes from events such as hulkageddon and the recent “Gallente Ice Interdiction” campaign by the Goonswarm Federation alliance. The green line only shows Hulks, but is still a good indicator of what all the people who were getting blown up by CONCORD were doing.
Where are these all taking place? Well, aside from a few sentry gun kills in NPC null security space, it’s of course all in empire space.
The map above shows a bubble chart for the empire regions, with the size of the bubble being relative to the number of losses to CONCORD. Whilst it does look cool, it probably isn’t quite so clear, so here are the top 10 regions for 2008-2011.
The Forge
86,680
The Citadel
82,306
Lonetrek
56,569
Domain
54,121
Sinq Laison
48,494
Heimatar
42,373
Metropolis
31,625
Essence
30,743
Genesis
14,435
Verge Vendor
13,817
What does this mean? From what I can tell, Caldari space must be full of criminals. It could also be due to the vastly higher population, but I think I’ll go with the criminal thing.
Looking into what ships people are using to break the law, the results weren’t exactly shocking:
Total
% of total
Thrasher
59,490
10.49%
Rifter
30,942
5.45%
Catalyst
27,933
4.92%
Raven
21,923
3.86%
Brutix
17,645
3.11%
Kestrel
17,486
3.08%
Armageddon
17,271
3.04%
Caracal
16,451
2.90%
Thorax
14,369
2.53%
Hurricane
13,060
2.30%
The alliances who have lost the most ships to CONCORD/sentries and the number of unique ship losers (different members of that alliance who lost ships) are as follows:
2011
Losses to police
Unique ship losers
Goonswarm Federation
3,602
832
Test Alliance Please Ignore
3,489
969
Tear Extraction And Reclamation Service
2,551
145
General Tso's Alliance
1,157
80
Important Internet Spaceship League
966
234
2008-2010
Losses to police
Unique ship losers
GoonSwarm
6,331
1,518
Pandemic Legion
2,336
485
Against ALL Authorities
2,281
732
Triumvirate.
2,209
547
BricK sQuAD.
2,057
493
Perhaps unsurprisingly, the people of Goonswarm have managed to top both categories. To wind this blog down, I thought I’d take a look at the rate of these losses since the launch of Crucible. I was somewhat expecting a decline due to the change to insurance payouts, though apparently the number of people carrying around high-value goods has been tempting enough to actually cause a slight increase:
Lastly, the number of tier 3 battlecruisers lost to the police during 2011:
Naga
38
Oracle
89
Talos
49
Tornado
1,634
Total
1,810
It will certainly be interesting to see the long term trends in overall losses from the removal of insurance payouts from CONCORD related deaths, as this has a significant impact on the cost of “suicide ganking”. As usual, I’ll watch the comments thread and answer questions that I can.
- CCP Diagoras [Twitter]
No Hulks were harmed in the making of this dev blog.
More...