Nothing wrong with my blueprints! Okay, so maybe they're 8 pages, but thats because they include background notes, location, step by step, and pictures, all to build a 6x6.
...wait. Yeah, ok. Headache.
Here's what I do. This may not be the easiest way to do it, but I'm on Windows 7 64 bit so a lot of the programs out there, like HouseBuilder, won't install for me.
You need two things to design: InsideUO and some kind of house building program (or paint, etc, but see the posts above for the problems with paint).
1. InsideUO
You need to find and install InsideUO. It's a bit of a pain because it's an older program and some of the file paths need to be updated but InsideUO will tell you exactly what is currently available in-game as far as the item numbers go.
Think of InsideUO as the store catalogue that you'll be ordering your pieces from. I do NOT recommend any other means of obtaining item or hue numbers as chances are any other program will be giving you the wrong item numbers and what you THINK is a brick wall will have been changed in a patch years ago and is now a bottle of wine.
Only give the BHS Curator the item/hue numbers from InsideUO.
I've learned the hard way that some items available in some programs are no longer available in InsideUO, which means they won't be available in-game.
Pain #1: File Paths
InsideUO needs to be pointed to your
current, live UO game files.
This ensures that the item/hue numbers it gives you are up to date.
I had to do this file by file.
Maybe someone has an easier way to do it. I ended up installing InsideUO's EXE inside my game folder to make updating the file paths easier.
Once you have InsideUO installed (correctly), you may get some occasional pop up errors (because it's old) but you should be able to at least see the list of pieces and be able to double-click a piece to find it's matching item number.
In this case, you're looking for that magic number #10843. That's, I'm told, the easiest piece number for Mesanna to find in her index.
2. Some kind of house-building program
I know a lot of people use HouseBuilder but that doesn't work for me on Vista 7 64x. I must have tried a dozen different programs, many of which were far too complicated or meant for private servers which was
not my intent.
What I finally found was a simple map editor. It's called CentreEd. It consists of two basic programs: a map server, and a map editor.
What's nice about this program is that it appears to follow all of the proper placement rules, which paint does not.
CentrED - Overview - AKS DataBasis Redmine
Go to this website and click on the tab entitled "Files"
You need one of each: CEDServer and CentrED. Remember that CEDServer is basically a map server. It's going to make your map files visible so that you can play with them. You've got to get that up and running first so that you can then use CentreEd to build.
Got it? CEDServer is the construction area. CentreEd is the hammer.
MAKE A COPY OF YOUR UO FOLDER before you start changing files.
I cannot stress this enough. I won't want people angry at me when they've butchered up the wrong map file and have to reinstall. So after you download CEDServer and CentreED, make a copy of your UOfolder. I put mine on my external hard drive in a folder called "UOTest" and then pointed CEDServer there.
Setup
Once you have the programs downloaded and a copy of your UOfolder to play with, you have to set up CentrED (the hammer). I think if you just double-click the exe, it'll pop up a setup window that asks you for some file locations from your UOTest folder. It'll also ask for a port number, but you can leave this blank and hit enter to use the default (2597). I can't remember what I had for lunch yesterday, let alone what the rest of the setup looks like, but if you have problems, post them and I'm sure we can figure them out.
Logging in
Once you have set it up, you can now start to play! Every time I use CentrED I have to do two things:
1. Run CEDServer.EXE (this is a DOS-window that sits in the background and must remain open while you work)
2. Log into CentrED.
I think you make up the username and password when you're setting it up originally. The Data Files section at the bottom is asking for the location of your UOTest folder.
If it works, congratulations! It looks like this:
Now you can search for a nice crop of land to build on and off you go. The first set of icons (I have expanded them here) are the ones you will be using most.
There is also a navigation map (the last icon in that row, allllll the way on the right) that you can use to move around Britannia and find the perfect place to build.
The
raise/lower function works just like an interior decorator. The
pencil is used when you want to place a new tile and the hue tool is used when you want to dye it. You can use the
"filter" box to search for an item piece by name, for example, "stone wall" or "table" or "pile of skulls", then use the pencil tool to put it in the map. The
select tool is used if you've already built something and you go, "Oh, shoot, what was the item number??"--just put your select arrow over the piece, left click, and choose "retrieve TileID" (hint: make sure the filter field is empty when you do that). You can also retrieve a hueID that same way.
Play around, it's pretty fun, and it seems to follow the placement rules almost perfectly.
Pain #2 Converting the item/hue numbers from CentrED to InsideUO
Once you have created a banner, this is the only other part that's a real pain. You need to convert the CentrED item number to an InsideUO number. The CentrED number is similar to the Hex number in InsideUO, but not identical. This is time consuming to convert, but please, if someone has a better way, please let me know.
What I do is this: Say my blueprint includes a pile of EM Seppo's Bones. According to CentrED, they are hued $851 (Birds #28) and item #$1A0A "skeleton".
I now have to go find the matching item and hue in InsideUO and get the right InsideUO number for my blueprint.
What a pain.
But there are things that make it easier. You can search InsideUO (Ctrl+F) for "skeleton" (the piece names are almost always the same in each program) and hit F3 to "cycle" through all the pieces with that name until you find the one you want. How do you know if you found the right one? Compare the CentrED number with the InsideUO hex number.
A-ha! $1A0A = 0x1A0A. There's the piece. The item number for Seppo's bones is
6666.
Hues are trickier. There's no matching item number. You have to hope the name matches, or just guess. Often the hues are in similar orders in each program, so you can often figure out which hue you're looking at by which hues surround it.
Fortunately, there's a "Birds #29" in InsideUO, and it looks similar to the hue palate we wanted, so I'm going to assume this is it.
I might say in my blueprint:
Item #6666 "skeleton", hued 2128 "Birds #29", inscription:
a ghastly pile of charred EM remains
Example blueprints:
Here's a blueprint I saw from Tancred on Chessy. You can do this if you're good with photoshop
Or you can do more of a step by step, like this sample of the BHS office blueprints:
I hope this helps.