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ALCHEMY NERF POLL

Should Alchemy be added to the Focus Spec restriction list?

  • Yes

    Votes: 40 44.0%
  • No

    Votes: 51 56.0%

  • Total voters
    91

virem

Lore Keeper
Stratics Veteran
Stratics Legend
Vote no if you think alchemy is fine the way it is.
 

Great DC

Lore Master
Stratics Veteran
Stratics Legend
UNLEASHED
Alchemy needs to be nerfed across the board not just for mages. The calculation needs to be fixed correctly
 

drcossack

Crazed Zealot
Stratics Veteran
Stratics Legend
Investing 100 skill points for potions on timers and now this? Leave it how it is. More templates need to be viable not less.
And when 99% of the mage templates used in the current metagame have alchemy, how does that make more templates viable? And how many dexer templates are running around with it?

Alchemy is fine as it is! :stir:
you don't pvp, do you?
 

Alex"Drake Iron Heart"CS

Lore Master
Stratics Veteran
Leave Alchemy as it is, enough has been done to hurt the PVP community with all the changes.
PVP templates shouldnt be 20 different things, but down to 3 or 4 max. Thats why they specialised templates for PVP not PVM....
If you want to run with no defense or extra mage skills go ahead, but leave alchy as it is, as next to be nerf probably will be Parry.... as people complain they cannot kill a parry mage!
 

OREOGL

Crazed Zealot
Professional
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UNLEASHED
Campaign Patron
I don't believe alchemy needs nerfed because the most damage you get for using it is what, 25 points from a nova in a burst?

Conflags are maybe 10 a tick, but self induced if you exceed 20/30 points from just standing in it.

Aside from this, the skill is optional for all templates.
 

Merus

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Sorry, but alchemy is going to work exactly as it always has for every template. This change is not an "alchemy nerf"... it would be more appropriately called a focus mage nerf.

Where is the damage cap for a dexxer who has taming? Where is the damage cap for an archer with alchemy? Personally I think the focus mage experiment needs to end. Cap PvP SDI in the 20-25 range for everyone and let people make their templates.
 

Winker

Babbling Loonie
Stratics Veteran
Stratics Legend
Its coming up to the 20th year anniversary and in all that time the Devs have never went back on a major decision they have made. Even after a player outcry. It wont matter if 1 million people agree with your poll they wont change their minds now. Just like they dont care if half the population leave, they still wont back track on a bad decision. Its been proven time and time again
 

Cetric

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
probably for the best to add it to the focus spec list, probably in the minority with that opinion but the burst damage potential coupled with extra healing ability is a bit much for the 40sdi mage. I'm sure you'll still see plenty of templates with alchemy after the change.

The only knock on it is the amount of differentiated 40sdi mage templates dwindles a little further, but that was the point of the focused spec wasn't it? Rewarding the template specialized in one priamry ability, which is laughable because a straight tank mage can be 40sdi.
 

OREOGL

Crazed Zealot
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probably for the best to add it to the focus spec list, probably in the minority with that opinion but the burst damage potential coupled with extra healing ability is a bit much for the 40sdi mage. I'm sure you'll still see plenty of templates with alchemy after the change.

The only knock on it is the amount of differentiated 40sdi mage templates dwindles a little further, but that was the point of the focused spec wasn't it? Rewarding the template specialized in one priamry ability, which is laughable because a straight tank mage can be 40sdi.
If you're referring to extra healing due to having alchemy for heal pits this isn't really accurate. There is little difference for heal pots when using alchemy vs not using it. I tested it and was confirmed by others when someone was trying to say they healed over 40 points. I believe that I info is in the locked pvp thread Bleak started.


They're concerned about the mages damage burst, which iff hand would be what, 105 points in around 4 seconds. (35, 45, 25)

Yet a dexer with alchemy and same resist debuffs can do roughly the same amount? Two AIs for 35 in 2.5-3 seconds, and 25 point nova? This doesn't include 20 point damage potential from hit spells each swing. (So max could potentially be 135 points of damage in less than 4 seconds, but base would be 95).

Doesn't seem like a rational argument to add it to the focused Mage list to me.
 

Kiss Of Death

Crazed Zealot
Stratics Veteran
Stratics Legend
Make a mastery for alchemy that allows the double conflag throw etc, no need for the focus. Ppl who complain abt alchemy play in 2016 without a potion ( see crossack)
 

drcossack

Crazed Zealot
Stratics Veteran
Stratics Legend
Make a mastery for alchemy that allows the double conflag throw etc, no need for the focus. Ppl who complain abt alchemy play in 2016 without a potion ( see crossack)
Blazing, I use pots. I just don't subscribe to the "conflags and supernovas are absolutely necessary to kill/sync dump" rationale. For one reason: I can do both without them. btw, when you're going to start insulting people, you lose what little credibility you had (which, considering that it's you we're talking about here, wasn't much to begin with.) When something is so universally used (by both mages AND dexers), it's BECAUSE IT'S OVERPOWERED, and even more so when used in tandem with a pure mage template. PS: My opinion of alchemy being OP wouldn't have changed, even if I did use it.

Honest question: Did ANYONE who's complaining about Alchemy breaking Focused Spec actually test spell damage on TC 1? I'm guessing not...because that's what the "pvp'ers" in this thread will do unless they get their way: ***** about a change to their precious overpowered skill/weapon special, because they can't play without it.

But hey, let's add that alchemy mastery just for you, Blazing. All so you can continue to abuse the double conflag pot BUG.
 
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Kiss Of Death

Crazed Zealot
Stratics Veteran
Stratics Legend
I did not insult anyone, u did. I am just saying there are players who carry no pots like u do. My icq 300153673 , if u want 1vs1 with broker 1 bil gold
 

chester rockwell

Lore Keeper
Stratics Veteran
Stratics Legend
UNLEASHED
I say get rid of/reduce the 50 ep on jewels. Keeps alchy viable. I also think there should be a timer on EVERY single pot. Refresh included.
 

Cetric

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
If you're referring to extra healing due to having alchemy for heal pits this isn't really accurate. There is little difference for heal pots when using alchemy vs not using it. I tested it and was confirmed by others when someone was trying to say they healed over 40 points. I believe that I info is in the locked pvp thread Bleak started.


They're concerned about the mages damage burst, which iff hand would be what, 105 points in around 4 seconds. (35, 45, 25)

Yet a dexer with alchemy and same resist debuffs can do roughly the same amount? Two AIs for 35 in 2.5-3 seconds, and 25 point nova? This doesn't include 20 point damage potential from hit spells each swing. (So max could potentially be 135 points of damage in less than 4 seconds, but base would be 95).

Doesn't seem like a rational argument to add it to the focused Mage list to me.
I know the healing isn't a huge boost, just a few points, but when ur building big burst templates, typically you start to lack defensively somewhere. The bit of xtra healing, potentially parry, potentially anat/healing, and before you know it you are building one of the premiere burst damage templates and surprisingly one of the best defensive temps, not sacrificing much.

Yes a dexer could still rock it, and potentially hit the same burst damage if they don't miss, but that's they key. The dexer has a bit of a dice roll with swinging on whether they can hit that burst, where a caster only has to not be disrupted. Means they have more potential to do the burst dmg with the right timing and avoiding getting hit. Dexers also would have better options or more necessary pieces for skill points than alchemy tho, so it's somewhat irrelevant. Alchy gets heavily used by the focused mage class because of its limited options for additional skills to round out the template... What are there really right now? Alchy, poison, healing, tank setups and parry?
 

Cutter

Visitor
Stratics Veteran
Stratics Legend
Nerf it..

OP double-conflags and novas are simply not-needed.



Remember back in the day when you could have 80 EP on jewels? If the devs felt that was too much I don't see why there is even any argument here. Alchy templates essentially UNDID the nerf to EP when it was capped down to 50. Sure you need to invest skill to get it, but with the gear available to us today that isn't even really an issue.


P.S.: I play a pure mage with wrestle/scribe/parry. My DS'er also doesn't run alchy.

50 EP is plenty IMO.

That said, I don't really care much either way. I haven't changed my templates in upwards of 10 years =>
 

Great DC

Lore Master
Stratics Veteran
Stratics Legend
UNLEASHED
I tested how screwed up the calculation of alchemy is last night @Bleak @Kyronix

50 EP jewels no Alchemy -- 2-3 damage a tick on a conflag
0 EP with Alchemy -- 6-7 damage at tick on conflag
With both 50 EP and alchemy -- 8-11 damage a tick

Now can someone explain how the skill is supposed to be a 30 EP bonus when is triples the tick damage on a conflag without having any EP on the suit???!!!

Pretty obvious the calculation on alchemy needs to be addressed to add up correctly on damage potions. Fix it so that it works correctly with all potions and this would never be an issue to begin with.
 
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OREOGL

Crazed Zealot
Professional
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Campaign Patron
I know the healing isn't a huge boost, just a few points, but when ur building big burst templates, typically you start to lack defensively somewhere. The bit of xtra healing, potentially parry, potentially anat/healing, and before you know it you are building one of the premiere burst damage templates and surprisingly one of the best defensive temps, not sacrificing much.

Yes a dexer could still rock it, and potentially hit the same burst damage if they don't miss, but that's they key. The dexer has a bit of a dice roll with swinging on whether they can hit that burst, where a caster only has to not be disrupted. Means they have more potential to do the burst dmg with the right timing and avoiding getting hit. Dexers also would have better options or more necessary pieces for skill points than alchemy tho, so it's somewhat irrelevant. Alchy gets heavily used by the focused mage class because of its limited options for additional skills to round out the template... What are there really right now? Alchy, poison, healing, tank setups and parry?
Last time I did the math for a parry Mage with alchemy vs an archer there was about a 10 point difference in damage output. That's using RNG as a flat percentage against 67.5 blocking. But when RNG strings hits together it becomes significantly higher for the archer. Seems reasonable to me.


The trade off will always be even consistent and interruptable spell damage for a Mage vs RNG on a dexer with a even higher potential for damage output.

This was demonstrated above with the nova combo in my last post, 105 for a Mage, 135 potential for a dexer.

As far as dexers requiring other skills than alchemy, not really. That seems to be a vague argument without going through templates.

This will especially be untrue if they leave the tactics requirement off of specials.


But yeah, focused mages are limited to options around those skills, which is why I have a hard time agreeing with this nerf.

It's generally scribe, poison, or alchemy etc
 

OREOGL

Crazed Zealot
Professional
Stratics Veteran
UNLEASHED
Campaign Patron
Nerf it..

OP double-conflags and novas are simply not-needed.



Remember back in the day when you could have 80 EP on jewels? If the devs felt that was too much I don't see why there is even any argument here. Alchy templates essentially UNDID the nerf to EP when it was capped down to 50. Sure you need to invest skill to get it, but with the gear available to us today that isn't even really an issue.


P.S.: I play a pure mage with wrestle/scribe/parry. My DS'er also doesn't run alchy.

50 EP is plenty IMO.

That said, I don't really care much either way. I haven't changed my templates in upwards of 10 years =>
Wasn't the argument for the nerf 80 EP and then the stacking effect for alchemy?

Help me out, this would have been 110 EP right?

Correct me if I'm wrong here, but I don't think this is apples to apples.
 

drcossack

Crazed Zealot
Stratics Veteran
Stratics Legend
It's funny how people cry about alchemy honestly. Just learn to pvp guys. Please.
Blazing, maybe YOU should learn how to pvp without...extra help; when you're capable of doing that, then maybe people will take you seriously when you want to say nonsense like this.

btw, if you actually read this thread, you'd see that numbers were given showing WHY Alchemy was broken...but you ignored them. I wonder why. Also, you're pulling **** out of your *** by saying people don't use pots. Can't speak for Chester, but I use them EVERY time I'm pvp'ing.

Its coming up to the 20th year anniversary and in all that time the Devs have never went back on a major decision they have made. Even after a player outcry. It wont matter if 1 million people agree with your poll they wont change their minds now. Just like they dont care if half the population leave, they still wont back track on a bad decision. Its been proven time and time again
5/6 casting? Granted, that wasn't intentional, but they still changed it. Also, what about the tactics change? EVERYONE that's crying about the alchy change a) hasn't bothered to do ANY testing b) knows it's overpowered and don't want to lose out on any of the damage it does. They NEED to have the most broken setups when they pvp, or they wouldn't be able to play.
 
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Critical Gaming

Lore Master
Stratics Veteran
Stratics Legend
Cossack you've played with two hands full every time I've ever seen you.

Alchy is fine. The focused spec on a mage is laughable when 2/3rds of focused mage templates are warrior skills.

Make parrying and tactics ruin focus spec and call it a day. Then you won't have high damage output mages also being really defensive. A 15 SDI alchy swords mage with a sash will still be viable as will a parrying support heal mage with a sash.
 
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Kiss Of Death

Crazed Zealot
Stratics Veteran
Stratics Legend
Nah... In my opinion it should have been introduced an alchemy mastery to use the full power of this skill.
 

cazador

Grand Inquisitor
Stratics Veteran
Stratics Legend
I actually think adding Alchemy to the focus nerf is a good idea..except leaving it the same I don't. Add more damage to Alchemy you are using 100 skill points for almost nothing. And bring back purple pot chuckers!


Sent from my iPhone using Tapatalk
 

drcossack

Crazed Zealot
Stratics Veteran
Stratics Legend
Cossack you've played with two hands full every time I've ever seen you.

Alchy is fine. The focused spec on a mage is laughable when 2/3rds of focused mage templates are warrior skills.

Make parrying and tactics ruin focus spec and call it a day. Then you won't have high damage output mages also being really defensive. A 15 SDI alchy swords mage with a sash will still be viable as will a parrying support heal mage with a sash.
No, Alchemy is NOT fine as is. See quoted post below. And that's just for conflags. Supernovas would have a similar boost. Either get rid of novas or cap their damage.

tbh, idrc if they get rid of Alchemy breaking focused spec. It's a few points of damage lost on spells. Big deal - if the loss of 4-5 points of damage on spells is that big an issue for you, you're...not very good at this game. Regardless, there should not be such a massive boost for having both Alchemy AND EP.

Focused spec: Honestly, just get rid of it entirely, and bump the SDI cap up to 20% for all casters. You don't see focused caster templates except Focused Mage and Focused Necro (on dexers.)

I tested how screwed up the calculation of alchemy is last night @Bleak @Kyronix

50 EP jewels no Alchemy -- 2-3 damage a tick on a conflag
0 EP with Alchemy -- 6-7 damage at tick on conflag
With both 50 EP and alchemy -- 8-11 damage a tick

Now can someone explain how the skill is supposed to be a 30 EP bonus when is triples the tick damage on a conflag without having any EP on the suit???!!!

Pretty obvious the calculation on alchemy needs to be addressed to add up correctly on damage potions. Fix it so that it works correctly with all potions and this would never be an issue to begin with.
Nah... In my opinion it should have been introduced an alchemy mastery to use the full power of this skill.
Whenever I see you on, a vast majority of the time is when you're on Muchi Muchi Munn. Correct me if I'm wrong on any of this, but I believe that char is a 4/6 Chiv Spellweaving Dexer. How much more offensive firepower do you need?
 

virem

Lore Keeper
Stratics Veteran
Stratics Legend
Who are all you people? There is literally no good PvPer who believes that alchemy should be on the focus restriction list. It's not even that strong, you people are crazy. If we add it to the restriction list it will remove templates. The point is to NOT remove templates. If anything should be removed it should be parrying, and honestly I don't think it should be parry either.

NERF MOVING SHOT, LET MYSTIC BUFFS HAPPEN, AND SEE HOW THE CARDS PLAY OUT BEFORE MAKING OTHER CHANGES.
 

Kiss Of Death

Crazed Zealot
Stratics Veteran
Stratics Legend
Who are all you people? There is literally no good PvPer who believes that alchemy should be on the focus restriction list. It's not even that strong, you people are crazy. If we add it to the restriction list it will remove templates. The point is to NOT remove templates. If anything should be removed it should be parrying, and honestly I don't think it should be parry either.

NERF MOVING SHOT, LET MYSTIC BUFFS HAPPEN, AND SEE HOW THE CARDS PLAY OUT BEFORE MAKING OTHER CHANGES.
Virem is right. The kids who complain never pvp or if they do they play without pots. It's embarassing to touch alchemy
 

Forsaken

Journeyman
Let me put a visual on this for everyone that thinks Alchemy should be on the Focus Mage restriction list; Run/Recall to the nearest town and go into the Mage Shop. What do you see? Oh, a Mage and Alchemist. GG Alchy is a mage.

Do you see a warrior or parry NPC in the mage shop? Probably not. Which should be added to the Focus Mage restriction list? *rolls eyes*
 

Kiss Of Death

Crazed Zealot
Stratics Veteran
Stratics Legend
If u want to add parry.... To the focus list.... Higher the dci cap to 60 then. Bring back scrappers spellbooks into pvp
 

CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
Alchemy is OP...

Breaking focus spec with alchemy will not change it.
everyone here wants to keep their extremely high defense towards dexers as well as keep their extremely high offense via focus spec (30% SDI) & do 20% of their damage with a single potion. (Supernova)
I couldn't careless about conflag pots. but I do think it's funny that people that use double conflags don't want them fixed... you realize they're going to be more reliable if they fix it... right? (No, you don't lol)

Parry breaking focus spec is ok.

If u want to add parry.... To the focus list.... Higher the dci cap to 60 then. Bring back scrappers spellbooks into pvp
Hey man, if you want a higher DCI cap use refinements, that's what they're there for. but there's a trade off with that, lower resistances... It just proves my point if you disagree with it, as follows...
You guys are just so used to having the "best of both worlds" (all three actually, lol), now that it's up for a change everyone's crying about it.

If every mage didn't have Alchemy, there wouldn't be anyone complaining about this change.

Supernovas can be hard-capped at 10-15 damage, they would still be useful. - but, some of you would cry about that too if it were up for change.
I don't think adding Alchemy to the "Focus Break" list is the best solution, but it is Absolutely better than leaving Focus Spec + Alchemy & Parry the same as they currently are.
 

-Hey Arnold-

Sage
Stratics Veteran
Stratics Legend
I myself do not play with alchy and think it is fine as it is 0 reason to change it i think 90% of the people posting alchy is op are the same people running threw double conflags...even when they fix the double conflag bug they are still going to complain because they are bad. I do think 40 sdi alchy parry mages will be a problem if this archery change goes in. I think adding parry to focus break instead of alchy is a better solution.
 
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Peekay

Slightly Crazed
Stratics Veteran
It's funny how people cry about alchemy honestly. Just learn to pvp guys. Please.
It's funny how people crutch on alchemy honestly. Just learn to pvp guys. Please.

Tbh it's a welcome change, change is something that needs to happen and ofcourse someone's favorite things are going to be not as effective as they normally are. In my opinion, as someone who plays alchemy focus scribe mages (with and without wrestle and parry), the template is about as braindead a mage template out there. It's boring yet probably the best mage template around when it comes to outright damage and defense, so don't cry that it's being targeted for a nerf, alchemy is still possible to have on it if you're just that die hard (pun intended) about it. You claim to be a skilled and talented player thus should be capable of adapting to change and if you cannot do that, then maybe you're just not as good as you thought you were.

*shrugs*
 

drcossack

Crazed Zealot
Stratics Veteran
Stratics Legend
Who are all you people? There is literally no good PvPer who believes that alchemy should be on the focus restriction list. It's not even that strong, you people are crazy. If we add it to the restriction list it will remove templates. The point is to NOT remove templates. If anything should be removed it should be parrying, and honestly I don't think it should be parry either.

NERF MOVING SHOT, LET MYSTIC BUFFS HAPPEN, AND SEE HOW THE CARDS PLAY OUT BEFORE MAKING OTHER CHANGES.
What templates will it ******* remove? EVERYONE that pvp's now is on either an archer or some variation of a parry mage; how many parry mages aren't running Alchemy? The proposed focused spec restriction doesn't even do ANYTHING to potion damage, which is where the problem actually lies. You'll lose a couple points of damage ON SPELLS due to the lowered SDI cap. Wow, that really makes a difference when the EP + Alchemy combination has such a drastic effect on the damage of pots.

Alchemy breaking focused spec ultimately won't do anything, which you'd know if you bothered to test it. Oh wait, you didn't; you're just *****ing for the sake of *****ing. What WILL make a difference: changing how EP/Alchemy stacking multiplies potion damage (which is higher than the 80% EP it SHOULD be) and capping Supernova damage.

But hey, if you and @Kiss Of Death feel that the people disagreeing with you are wrong, feel free to come up with actual solutions that will contribute to a more balanced pvp meta. Saying things like the bolded

Virem is right. The kids who complain never pvp or if they do they play without pots. It's embarassing to touch alchemy
are not contributing to solutions. All you're accomplishing is making yourself look like a petty *******.
 
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CovenantX

Crazed Zealot
Stratics Veteran
Stratics Legend
UNLEASHED
I do think 40 sdi alchy parry mages will be a problem if this archery change goes in. I think adding parry to focus break instead of alchy is a better solution.
I don't know how you could say something like that.... "If Archery is nerfed 30-40 sdi-alchy-parry-mages will be a problem" How aren't they a problem now? -To me, that says you think Archers are the only things that can fight it, obviously besides a "40 sdi-alchy-parry-mage".

There are more templates in UO than Parry-mages & Archers. very few people (close enough to say no one) uses them because of how strong the two templates are.

I do agree that Parry should break focus spec though. It is a defense-heavy template that sacrifices very little to nothing on the offense. (and also normally has room for another skill to increase defense/offense even more).

Or (not both)

Parry should have a reduced chance to parry (20%) at max if you use wrestling or anatomy as your "weapon skills". (I like that more) because that's the same formula one-handed weapons follow, and if you use a shield + one-handed weapon you sacrifice your ability to chug potions without disarm one or the other.
 

virem

Lore Keeper
Stratics Veteran
Stratics Legend
What templates will it ******* remove? EVERYONE that pvp's now is on either an archer or some variation of a parry mage; how many parry mages aren't running Alchemy? The proposed focused spec restriction doesn't even do ANYTHING to potion damage, which is where the problem actually lies. You'll lose a couple points of damage ON SPELLS due to the lowered SDI cap. Wow, that really makes a difference when the EP + Alchemy combination has such a drastic effect on the damage of pots.

Alchemy breaking focused spec ultimately won't do anything, which you'd know if you bothered to test it. Oh wait, you didn't; you're just *****ing for the sake of *****ing. What WILL make a difference: changing how EP/Alchemy stacking multiplies potion damage (which is higher than the 80% EP it SHOULD be) and capping Supernova damage.

But hey, if you and @Kiss Of Death feel that the people disagreeing with you are wrong, feel free to come up with actual solutions that will contribute to a more balanced pvp meta. Saying things like the bolded



are not contributing to solutions. All you're accomplishing is making yourself look like a petty *******.
I don't know who you are but, I am 100% sure you suck at pvp. No pure mage is gonna chose to keep alchy and drop their SDI from 30 to 15, not a single one. So everyone will have 100 extra skill points with nothing to replace it with.

Everyone is a parry mage because of archery, everyone has alchemy on their parry mages because you cant have other skills on a pure mage. You use your newbie brain and see that everyone has alchy and think it must be overpowered, the fact of the matter is everyone has alchy because everyone is FORCED to have parry and has no other choice of skill to use in their extra room.
 

-Hey Arnold-

Sage
Stratics Veteran
Stratics Legend
I don't know how you could say something like that.... "If Archery is nerfed 30-40 sdi-alchy-parry-mages will be a problem" How aren't they a problem now? -To me, that says you think Archers are the only things that can fight it, obviously besides a "40 sdi-alchy-parry-mage".

There are more templates in UO than Parry-mages & Archers. very few people (close enough to say no one) uses them because of how strong the two templates are.

I do agree that Parry should break focus spec though. It is a defense-heavy template that sacrifices very little to nothing on the offense. (and also normally has room for another skill to increase defense/offense even more).

Or (not both)

Parry should have a reduced chance to parry (20%) at max if you use wrestling or anatomy as your "weapon skills". (I like that more) because that's the same formula one-handed weapons follow, and if you use a shield + one-handed weapon you sacrifice your ability to chug potions without disarm one or the other.
look im not sure what you are saying i play a mystic mage with a mage wep but 30-40sdi mages are hard to kill without archery being nerfed. Once archery is nerfed and if they are ******** and actually put alchy in focus break every one will just play 40 sdi healing parry mages and be even harder to kill with pretty much the same damage..puting alchy in the focus break is not changing there damage or defence..Having parry in the focus break instead of alchy makes you choose defence or offence.
 

CovenantX

Crazed Zealot
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Stratics Legend
UNLEASHED
look im not sure what you are saying i play a mystic mage with a mage wep but 30-40sdi mages are hard to kill without archery being nerfed. Once archery is nerfed and if they are ******** and actually put alchy in focus break every one will just play 40 sdi healing parry mages and be even harder to kill with pretty much the same damage..puting alchy in the focus break is not changing there damage or defence..Having parry in the focus break instead of alchy makes you choose defence or offence.
yea, I know you play a mystic. but just because you don't use alchemy. doesn't mean anything.

if alchemy is made to break focus spec, they will lose damage on their actual spells. this just means they'd had to get you to the same amount of hp (by throwing in another spell or two) for the supernova to finish you off, exactly as they do now. They won't lose any defense. but there will be more reliance on Supernovas to get the finishing hit.

Which is why I don't think adding alchemy to the break list is the best solution. I think the best solution is to just do something about supernovas specifically.
 

cazador

Grand Inquisitor
Stratics Veteran
Stratics Legend
While you nerds are complaining about silly novas and conflags, you're forgetting about how easy this game is..the new FoTm template is right in front of your eyes! -100 Alchemy -90 Tactics..pay attention! Keep your focused and pick up way more damage then a 25 DMG every ~5 min plus get ~18 damage kill shots..UO IS EASY!


..you just waiting for me so you can start a new thread to complain and bleak can fix it?

Sent from my iPhone using Tapatalk
 

drcossack

Crazed Zealot
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I don't know who you are but, I am 100% sure you suck at pvp. No pure mage is gonna chose to keep alchy and drop their SDI from 30 to 15, not a single one. So everyone will have 100 extra skill points with nothing to replace it with.

Everyone is a parry mage because of archery, everyone has alchemy on their parry mages because you cant have other skills on a pure mage. You use your newbie brain and see that everyone has alchy and think it must be overpowered, the fact of the matter is everyone has alchy because everyone is FORCED to have parry and has no other choice of skill to use in their extra room.
So you're going to resort to insults because I disagree with you?

Here are some numbers, all of which I just tested:

0 EP, 100 Alchemy, supernova used on a cursed target: 22 damage.
50 EP, 100 Alchemy, supernova on a cursed target: 27 damage.
50 EP, 0 alchemy, supernova on a cursed target: 13 damage - are you paying attention yet? Using both EP and Alchemy is DOUBLED damage on a supernova. When it should only be a 30% increase in the damage. Further, Alchemy gives a MUCH greater boost to potions than EP does by itself...which is odd considering it's only supposed to be the aforementioned 30% increase.
0 EP, 0 alchemy, supernova on a cursed target: 6 damage (did this just to see how low the damage went)

Ignoring variance in damage rolls (I've had Supernovas hit me for 28 before while I was cursed, and I'm not sure what the max damage they can do is), NOBODY who's running Alchemy is using it because they can't have other skills on their template. They're doing it because it's ******* overpowered, especially where damage pots (i.e. conflags and supernovas) are concerned. If it wasn't so good, it wouldn't be so universally used. You do understand this, yes? It shouldn't be that difficult a concept to understand...but then again, maybe it's your newbie brain that's preventing you from grasping this.

I'll ask again, without any insults: Do you have any suggestions that could potentially balance pvp, or are you going to continue ******** and insulting people who are presenting solid arguments about your precious Alchemy skill being broken?

Here, I'll summarize my new ideas for you, if it'll help:

1) Keep focused spec for alchemy, since it won't really accomplish anything. Spells aren't the problem with the damage, but damage from pots is.
2) Tone down the EP/Alchemy stacking so that it's not (whatever the actual increase is) instead of the stacked 80% that's supposed to be in place.
3) Cap the damage on Supernovas - maybe 15 damage?
4) It's going to happen, but I'll mention it anyway: Remove double conflag tossing. Normally, I wouldn't care about this at all, since they're easy to play around, even with the double toss. However, since it's a bug, it shouldn't be a thing. This will also serve to IMPROVE conflags since they won't have the tossing delay.

However, as I'm not a fan of focused spec, I'll add one more change:

5) Get rid of focused spec entirely and increase the SDI cap for ALL spellcasting templates to 20%.

Feel free to present some logical counter-arguments, and try to keep the insults out of it.
 

CovenantX

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I love how crossack complains abt pots-alchemy but he never carries them.
You don't need to carry pots to know there's something wrong with them.
If this is your only argument there's not really a discussion to be had. about Supernovas staying the way they are.


I don't mind when people disagree... I actually like it. but i dislike when people disagree without stating the reasons why, or something to back up why they disagree.... anything.. lol

Supernovas are strong enough by themselves to to invest 100.0 Alchemy alone. you could take the bonus from alchemy away completely from Every potion except supernovas and people would still have alchemy over poisoning or scribe.
 

Kiss Of Death

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Argument is simple , alchemy is not OP, if u die to a double conflag it means u played very badly. 100 skill Points for 2 offensive pots ... I don't see any issues here. Instead of putting alchemy into the focus list I would have made a mastery so you had to waste the parry mastery for alchemy to work. Pvp is well balanced now. The main problem was the curse+corpse effect and moving shots. The rest is not an issue
 

drcossack

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Argument is simple , alchemy is not OP, if u die to a double conflag it means u played very badly. 100 skill Points for 2 offensive pots ... I don't see any issues here. Instead of putting alchemy into the focus list I would have made a mastery so you had to waste the parry mastery for alchemy to work. Pvp is well balanced now. The main problem was the curse+corpse effect and moving shots. The rest is not an issue
Blazing, nobody is even talking about double conflags outside of it being A BUG. If it weren't, it wouldn't even be something to worry about, because it really isn't that hard to play against.

Curse/Corpse stacking is getting fixed. So is moving shot.

Do you have a counter-argument (that isn't blatantly self-serving) for the damage of Supernova that I posted earlier? If the damage stacking of EP is toned down so that it doesn't have such a massive increase in the damage of a Supernova pot, it won't be that big a deal either. I'll even skip the wall-of-text this time: Unless UOGuide is wrong on the EP Bonus for GM Alchemy skill (which says 30% - that's obviously wrong because the math in my tests earlier doesn't add up if that's the actual boost), there's no real reason why the increase from EP & Alchemy should be as high as it is.

If you cannot debate a statement that's been backed up by mathematical proof (with numbers that you're already well aware of), please refer to the picture I've posted.

also, pvp is well-balanced? Around what? Archers and parry mages? That isn't balanced, that's OVERCENTRALIZED, because there isn't anything that can reliably come close enough to the strength of either template (or their variations.)
 

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Kiss Of Death

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If u notice I suggest to higher the cap of dci to 60 . My idea is to be able to have 60 dci just if u do not have parry, otherwise the cap is 45 ( unless u use refinements). The reasons why not many use scrappers or mage weapons is because the cap is just 45 now.
Supernovas are just for kill shot tbh, I don't see the issue here. U are one of the few people who complain abt them. U never use them or in general pots , I understand that for u pots are a problem. But for the real pvpers who pvp everyday since ages pots are not an issue.
 

CovenantX

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a 60 dci cap would just push dexers further out of the game, that's ridiculous.... allowing DCI to be overcapped again wouldn't even be as bad as a 60 dci cap... can't believe someone suggested that, especially someone with as much pvp experience as you...

The issue is that supernovas do too much damage for something you can't defend against.

Explode pots hit for more than supernovas, you know why they're not a problem? they're easily avoidable... lol, explode pots don't have a cooldown either.... it's amazing. do 24-34 damage a pop with these all damn day, no one's gonna complain about them....

Supernovas are not avoidable, why should they hit for 20+ damage?
 

Kiss Of Death

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Supernovas: There is a long timer and it's not easy to get them also. When u loot ppl you find sometimes 2/3 not 20 as for heals etc. Again there is no issue. Plus they are important to finish ppl off specially 1vs1, otherwise ppl will always run redlined offscreen. Bad pvpers would want this to run away again.

Everyone has lower defense nowadays on their weapons , did u ever fight an archer in arena with a mage weapon and 45 dci? 60 dci is just reasonable for the high lower defense on weapons nowadays

I kill people 1vs2+ since 19 yrs , I saw all the status of pvp guys, sorry . The pvp is well balanced now. U did not live the gimp templates times. When u could overcap dex and go at 1 second bandage heal with no timer evasion , that was op, fighting 20 ppl solo, unkillable mode. Not this pvp nowadays
 
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