As per title, why..
- need you really, really, introduce the concept of 'balance'? How much effort, ceaseless, from now till sunset, will that entail? How much of the "fun" factor will it kill? You can't "go nuts" with balance implemented.
- how many skills, abilities, variations and ideas may need to either go out the window, or go through the accursed "tone down" so as to appear equal? Appear even, forget actually become so.
- who exactly is it that benefits from an all-in-one mentality (we offer to all types of players), and are you even addressing such a person? They do not exactly crave Indies, such people. All-in-one signifies not only a (relatively) equal depth in all gaming spheres, but more importantly, the perception of fair, well thought out functioning in terms of content mass, attention, gameplay scenarios. What we call polish. Since when did you decide you are capable of that, in addition that is to everything else you already have on your shoulders?
- lastly and most importantly, variety. Why why why throw it down the drain because of the above? Because you will. Just re-read your reply in the PvP thread in general discussion. You already need to focus on yet one more aspect, and one that will have to be super imposed on everything else. There is a reason we called it "homogenisation". Barring the odd intellectual prodigy proving everyone wrong, this is what Devs do in order for the gameplay spheres to weigh equally. And even in the odd title scenario where neither of the above stood, they sure did not have two people doing everything in order to accomplish that.
I admit that my number one reason for following this project (to the extent my time allows) was the omission of PvP. Because of all it brings, by necessity, to the table. I am not IT savvy, but empirically speaking, got over 15 years of experience. Why must the past mistakes of many continue to be the mistakes we are to be seeing in the future?
To put it broadly, i personally, just in case this has to be emphasised, thought PG's eschewing PvP was a sign of wisdom from your side. We recognise our intended niche, focus on that. Needless to say what its announced inclusion made me think. My apologies if this offends, not the intention.
- need you really, really, introduce the concept of 'balance'? How much effort, ceaseless, from now till sunset, will that entail? How much of the "fun" factor will it kill? You can't "go nuts" with balance implemented.
- how many skills, abilities, variations and ideas may need to either go out the window, or go through the accursed "tone down" so as to appear equal? Appear even, forget actually become so.
- who exactly is it that benefits from an all-in-one mentality (we offer to all types of players), and are you even addressing such a person? They do not exactly crave Indies, such people. All-in-one signifies not only a (relatively) equal depth in all gaming spheres, but more importantly, the perception of fair, well thought out functioning in terms of content mass, attention, gameplay scenarios. What we call polish. Since when did you decide you are capable of that, in addition that is to everything else you already have on your shoulders?
- lastly and most importantly, variety. Why why why throw it down the drain because of the above? Because you will. Just re-read your reply in the PvP thread in general discussion. You already need to focus on yet one more aspect, and one that will have to be super imposed on everything else. There is a reason we called it "homogenisation". Barring the odd intellectual prodigy proving everyone wrong, this is what Devs do in order for the gameplay spheres to weigh equally. And even in the odd title scenario where neither of the above stood, they sure did not have two people doing everything in order to accomplish that.
I admit that my number one reason for following this project (to the extent my time allows) was the omission of PvP. Because of all it brings, by necessity, to the table. I am not IT savvy, but empirically speaking, got over 15 years of experience. Why must the past mistakes of many continue to be the mistakes we are to be seeing in the future?
To put it broadly, i personally, just in case this has to be emphasised, thought PG's eschewing PvP was a sign of wisdom from your side. We recognise our intended niche, focus on that. Needless to say what its announced inclusion made me think. My apologies if this offends, not the intention.