Sosaria Reels recently spent some time talking with
Jeff Skalski, Ultima Franchise Producer.
We hope you enjoy the interview!
Great suggestion. Will do!Suggestion to Syrus: Maybe while Stratics is down for the migration, you could have whatever message page will display during that time include a link to this video. Perhaps give people something to watch and think about during that time?
I like the haircut...I like the cut of his jib..... and I'm not even sure what that means.....
Did he actually talk about the future of UO?Very good interview, Another 15 years would be ****ing amazing =D
He mentioned that every week they get together and discuss the direction they are taking things and dropping hints of what the current arc is leading towards...Did he actually talk about the future of UO?
I get the idea that he's talking about production shards where you would be allowed to use the program(s) that shall not be named."no comment"
Total bs...
heard it all before.
His hacker comment and talking about a certain player style and getting them a place of their own? Could he be talking about free shards, classic shard?
How so?Great interview and best of all it soooo burst the bubble of all those naive doomsayers out there. :loser:
So much for dying after its 15th birthday, LMAO
LONG Live UO!!
I still wonder why the hell they got rid of those quests. Those were far and away better than the current New Haven stuff, especially if you don't use the Enhanced Client. Without the EC, you're literally thrown into a very dated, confusing game with no instruction whatsoever.This interview was far and away the best ever done with a UO representative.
However, his answers, while they were nice, have indeed all been heard before. (aside from the "spoilers") UO is still firmly swaddled in Area 51-esque secrecy, something no non-Mythic MMO does.
- Real, decent questions
- No schoolgirl giggling
- No random cut aways or people interrupting to squelch a comment
- No "team" to get in the way
His comment about no new NPE is distressing. UO needs one. Desperately. To not see that is sheer folly. If, as producer, you acknowledge the obscene learning curve for UO and then not do something massive to ameliorate it...you have failed. Hell, he could turn on the old SE and AoS starting quests - that would be a big help.
Still, this interview was way, way better then any featuring Cal...
Petra posted a transcript here Saturday morning: http://uo2.stratics.com/posts/27112.How so?
Get me a text version, direct quotes. Or if it's very brief statements, the time in the video.
I'm not going to spend half an hour watching it.
Oh I meant to thank you for this Tina. Amazing thank you!Petra posted a transcript here Saturday morning: http://uo2.stratics.com/posts/27112.
You're welcome!Oh I meant to thank you for this Tina. Amazing thank you!
Thank you so much for this, Tina!Petra posted a transcript here Saturday morning: http://uo2.stratics.com/posts/27112.
Like others have said, disappointing this secrecy about Mythic MMOs remains. I can't go a week without getting spammed by a bunch of MMORPGs sending me details about their future plans. Even BioWare games that aren't even out spam me with their future plans.This interview was far and away the best ever done with a UO representative.
However, his answers, while they were nice, have indeed all been heard before. (aside from the "spoilers") UO is still firmly swaddled in Area 51-esque secrecy, something no non-Mythic MMO does.
- Real, decent questions
- No schoolgirl giggling
- No random cut aways or people interrupting to squelch a comment
- No "team" to get in the way
As nice as the interview is, and as cool as Jeff sounds, this makes him sound like he's less of a producer/team lead and more like somebody who has hopped on the UO train and will ride it for a while, and then go somewhere else.His comment about no new NPE is distressing. UO needs one. Desperately. To not see that is sheer folly. If, as producer, you acknowledge the obscene learning curve for UO and then not do something massive to ameliorate it...you have failed. Hell, he could turn on the old SE and AoS starting quests - that would be a big help.
Now there are some things that we’re doing that we have ideas that will make the initial journey into the game a little bit easier for new players, but that’s not where we’re going to put a lot of our focus at this time.
He didn't say he had no intention of fixing it, just that it wouldn't be the best use of resources at this time.My hope is that we’ll put a bug in the ear of previous UO players, to draw them back into the strong community that we have today of active players. Along that, there’s definitely, whether through forums or through trade shows or people that I talk to or friends of friends, who know what Ultima Online is but have never played it. I think there is an opportunity there for us to gain their attention and get them back in. We’re going to look at how we’re doing our trial and some other things to help make that a little bit smoother experience. But beyond that, we’re not going to do like a whole new user experience. To do it right would take so much time and effort, where I think we could have some bigger wins with some other stuff we’re excited about doing that we’re currently working on or planning to work on later this year.
I apologize - I thought mods had that power.First: I'll ask you not to speculate on what a moderator will or will not do, especially when what you're suggesting is NEVER done, if fact CAN'T be done by a moderator.
He did in fact say "we’re not going to do like a whole new user experience. " and he did imply that "hackers" are somehow more important than new players and that they are important enough to warrant a place to play and that they would look at it closer to the summer, right after he said they devalue the game experience:Second: You are not quoting accurately, perhaps you should read the transcript Tina Small very kindly did for us?
We don’t condone hackers. We feel that they devalue the game experience. And those players who are not, are on unfair grounds because they’re not hacking the system like the [hackers] are. So it unbalances things greatly. The bottom line is, we know when people are hacking, and we’re going to be taking a more aggressive approach against [them]: warning them and then, if need be, getting them out of the game and off those shards.
And yet, as you point out, he said that fixing the new player experience wasn't a good use of resources at this time.Now, speaking of hackers, though, there’s definitely…there’s some stuff that the team and I are in discussion about. We understand that some players just want to play that way, and [we're] trying to figure out a way where we can give them a place to play like that. So, we’ll see. Maybe we’ll talk more about that towards the summer.
I have my concerns about that as well, though seriously I'm a bit reserved about the new player experience and how much time should be devoted to helping new players. My only reservations though are more about being honest with myself as to just how many "new" players there might really be as opposed to old players returning. There are old players returning all the time and often they have a great many questions about things. The learning curve for old players retuning is almost too great to the point where many fail to really get back into the game because they feel it's either too expensive and they feel there is no way for them to get the things they need... or they find that there is just too much to have to relearn for them to really enjoy the game again. I'd rather see something done to help returning players "catch up". Most of them don't even know what the current expansions are... how to get current or where to get codes. Certainly hasn't helped either that many have had bad experiences purchasing the codes.What if BioWare announced that they knew there were cheaters/scripters in Star Wars, and rather than just ban them, they would consider having a place for them to play?
The gaming media would crucify them.
Any effort being considered for supporting the cheaters/scripters should instead be put towards helping new players. In thinking about it since my post this morning, it's really insulting that the cheaters/scripters should even be given such consideration.
Of the exploiters, Jeff said: We feel that they devalue the game experience.
You're not going to do much for new players, who bring value to the game experience, but you're willing to setup a place for the exploiters to do their thing?
Is there a reason why a new player experience/returning player experience can't be very close to one another?The learning curve for old players retuning is almost too great to the point where many fail to really get back into the game because they feel it's either too expensive and they feel there is no way for them to get the things they need... or they find that there is just too much to have to relearn for them to really enjoy the game again. I'd rather see something done to help returning players "catch up". Most of them don't even know what the current expansions are... how to get current or where to get codes. Certainly hasn't helped either that many have had bad experiences purchasing the codes.
People who exploit are not going to want to only play with other exploiters. A big part of why they exploit is to get an advantage over honest players. Trying to shove them off to a separate shard is hilarious because they won't stay there.Creating an exile shard for them isn't "catering" to them, it's allowing them to still play, and more imporantly pay, while taking them off production shards.
As far as I can tell, 1.5 to 2 years older than AoS.The Program That Shall Not Be Named has been around since what, AoS? So easily nine years.
Te alternative would be to do nothing. The goal is to still collect their subscription money. Banning them, and not collecting their money is not an option.People who exploit are not going to want to only play with other exploiters. A big part of why they exploit is to get an advantage over honest players. Trying to shove them off to a separate shard is hilarious because they won't stay there.
If you're going to try and develop a new shard for them and develop the coding to keep them there, you might as well bring up the classic shard stuff. It would be a better return on resources.
The man said they devalue the game experience. If UO is unprofitable without them, then UO is in trouble.Te alternative would be to do nothing. The goal is to still collect their subscription money. Banning them, and not collecting their money is not an option.