What i'm wondering is at what point will 1 point of health start requiring 2 strength when talking about stats? Like how high can a person raise their strength and still get the 1:1 ratio before it starts converting to 2:1 ratio (2 str: 1 health)?
at the same time, why can't we imbue 8 dex if we can do 8 stamina? From what I was told stamina doesnt work like dex does when effectively parrying with the parry skill... So why can't we put 8 dex on gear again? Well guess the same reason why we cant to intel either... But leave HP alone cause that's all gravyI believe it's 100.
This has always annoyed me and I wonder if there's a logical reason for this. And along the same lines why can we imbue +8 stamina or mana increase, but only +5 hit point increase?
For awhile the devs were toying with the idea of giving players several hundred hit points as a counter to being ganked in PvP situations. Ideas change, though. HPI 5 was the cap per item since AOS and imbuing just took what the caps were and used them. Why did they choose to go with HPI 5 when AOS came out? Not sure. But w/ the 25 HPI cap which came later, I guess they wanted to aim for a max of 150 HP rather than 170 or more.I believe it's 100.
This has always annoyed me and I wonder if there's a logical reason for this. And along the same lines why can we imbue +8 stamina or mana increase, but only +5 hit point increase?
Yeah. Back in the day when you made a char, and you didn't choose "Advanced" to change your stat/skill distribution, you'd start out with 30 STR for most templates, which was 30 Health. Newbies died REAL fast back then, even when fighting crap like Llamas and Mountain Goats.The original formula for hit points WAS hp = str. This was changed to hp = 50 + str / 2 at some point. In the first couple years of UO it was less common for players to have 100 strength. Many were running around in the mid 60s and dieing very quickly as a result.
Yeah, my Gargoyle Thrower has 105 STR naturally. With the +30 STR from a Greater Strength Pot, +5 STR from a Purple Petal, +1 STR from his Conjurer's Trinket, and +8 STR/+16 HPI from my Bard's Invigorate, he goes up to 149 STR. He has +15 HPI on his gear (Need to get him a CC), he has 155 Health (165 if he had CC), 187 Stamina (192 if he had CC), 111 Mana (116 if i wear Shroud of the Condemned, but i like my look without it).you can reach probly 200+ hp with the what +25 hp from bard buffs... STR pot and bless (if they stack? I dunno don't use pots)... Dog form (I guess?) and stacked strength With a bard alone though it's pretty easy for anyone with 130+ health to be 158+ from the buff they give.
Chainmail was the common armor for warriors pre-ren as it was lighter and cheaper, "almost" as good but easier to wear/get. plate was what you upgraded too once you could afford to wear itYeah. Back in the day when you made a char, and you didn't choose "Advanced" to change your stat/skill distribution, you'd start out with 30 STR for most templates, which was 30 Health. Newbies died REAL fast back then, even when fighting crap like Llamas and Mountain Goats.
Plus, back then, the heavier armors which had higher STR requirements (and later DEX penalties), gave more AR (Armor Rating). GM Platemail was absolutely superior in terms of protection to GM Leather Armor back then (Unlike today). Downside was, that if you got Cursed or Weakened, even with 100 STR and GM Resist (Which was rare back then), your Platemail would drop off of you and into your pack. Plus, they introduced the DEX penalty to heavier armors sometime between T2A and Renaissance, if i remember right. Bone Armor had the highest innate AR (and less DEX penalty than Platemail), but wasn't craftable, so Mages used Leather Armor, Warriors used either Heavy Archer Suits (Mix of Chainmail+Platemail), or full Platemail Suits.
Yeah, my Gargoyle Thrower has 105 STR naturally. With the +30 STR from a Greater Strength Pot, +5 STR from a Purple Petal, +1 STR from his Conjurer's Trinket, and +8 STR/+16 HPI from my Bard's Invigorate, he goes up to 149 STR. He has +15 HPI on his gear (Need to get him a CC), he has 155 Health (165 if he had CC), 187 Stamina (192 if he had CC), 111 Mana (116 if i wear Shroud of the Condemned, but i like my look without it).