i read about connor's new template where he replaces parry with 120 tactics and 100 healing but
why not do 120 anatomy and 100 healing, and 100 tactics instead
i mean you would get like 3-4 more points of healing and the damage stays the same at least according to the calculator on uostratics. well ok maybe you lose 1 point of base damage off the daisho, 1 point of max damage on ornate axe, and the radiant scimitar stays the same.
this is only calculated up to 100% damage increase though so i dont know if the gap would get wider at 300%, maybe someone would like to check for me to see if the 1 point damage difference stays the consistant?
but anyway based on this information which one is more worth it 120 anatomy or 120 tactics assuming that parry is dropped for one of the two
also how would a template like this translate to doing doom and necro casting monsters
if the template is now
120 bushido
120 weapon
100 healing
100 tactics
120 anatomy (or tactics)
100 necromancy
60 chiv
then what would be switched out for spell resist? i mean unless healing is enough to heal through blood oath, if you remove healing you would be gimping yourself since the point of this new build is to have extra healing, and its not like you can remove anything else without gimping healing or screwing with survivability since parry is no longer there. unless youve got tons of soulstones...
actually this is probably a good reason to put anatomy up to 120 in the first place since the other build had you removing anatomy to make room for resist spells, this time instead you would be removing tactics to get resist spells at the cost of 3 -5 points of base damage depending on the weapon. but you would get to keep the healing? im assuming here that you keep 120 tactics and have 0 anatomy but then healing woud be useless so you would go back to having parry and 100 tactics, making the argument that i would have a huge gap in damage from using anatomy instead null
i mean really if the vamp form's life leech isnt going to be the primary form of healing now wouldnt it be wiser to make the build in such a way where i wouldnt have to get 4 soulstones to put two intensities of tactics and one instance of parry and another for healing. 3-5 points of damage is negligible in terms of healing done from leech right? (btw i havnt calculated for 300% yet no calculator)
so for example
Normal template
120 bushido
120 weapon
100 healing
100 tactics
120 anatomy
100 necromancy
60 chiv
130 strength/100% damage increase
ornate axe 67-75 damage
radiant scimitar 45-52
daisho 49-56
______as compared to with 120 tactics and 100 anatomy
ornate axe 68-76
radiant scimitar 45-53
daisho 49-57
___________________________
Doom Template
120 bushido
120 weapon
100 healing
100 spell resist
120 anatomy
100 necromancy
60 chiv
130 strength/100% damage increase
ornate axe 55-61
daisho 40-46
radiant scimitar37-43
______as compared to the original doom template with 100 spell resist and 100 tactics and no anatomy
daisho 40-46
ornate axe 56-62
radiant scimitar 37-43
why not do 120 anatomy and 100 healing, and 100 tactics instead
i mean you would get like 3-4 more points of healing and the damage stays the same at least according to the calculator on uostratics. well ok maybe you lose 1 point of base damage off the daisho, 1 point of max damage on ornate axe, and the radiant scimitar stays the same.
this is only calculated up to 100% damage increase though so i dont know if the gap would get wider at 300%, maybe someone would like to check for me to see if the 1 point damage difference stays the consistant?
but anyway based on this information which one is more worth it 120 anatomy or 120 tactics assuming that parry is dropped for one of the two
also how would a template like this translate to doing doom and necro casting monsters
if the template is now
120 bushido
120 weapon
100 healing
100 tactics
120 anatomy (or tactics)
100 necromancy
60 chiv
then what would be switched out for spell resist? i mean unless healing is enough to heal through blood oath, if you remove healing you would be gimping yourself since the point of this new build is to have extra healing, and its not like you can remove anything else without gimping healing or screwing with survivability since parry is no longer there. unless youve got tons of soulstones...
actually this is probably a good reason to put anatomy up to 120 in the first place since the other build had you removing anatomy to make room for resist spells, this time instead you would be removing tactics to get resist spells at the cost of 3 -5 points of base damage depending on the weapon. but you would get to keep the healing? im assuming here that you keep 120 tactics and have 0 anatomy but then healing woud be useless so you would go back to having parry and 100 tactics, making the argument that i would have a huge gap in damage from using anatomy instead null
i mean really if the vamp form's life leech isnt going to be the primary form of healing now wouldnt it be wiser to make the build in such a way where i wouldnt have to get 4 soulstones to put two intensities of tactics and one instance of parry and another for healing. 3-5 points of damage is negligible in terms of healing done from leech right? (btw i havnt calculated for 300% yet no calculator)
so for example
Normal template
120 bushido
120 weapon
100 healing
100 tactics
120 anatomy
100 necromancy
60 chiv
130 strength/100% damage increase
ornate axe 67-75 damage
radiant scimitar 45-52
daisho 49-56
______as compared to with 120 tactics and 100 anatomy
ornate axe 68-76
radiant scimitar 45-53
daisho 49-57
___________________________
Doom Template
120 bushido
120 weapon
100 healing
100 spell resist
120 anatomy
100 necromancy
60 chiv
130 strength/100% damage increase
ornate axe 55-61
daisho 40-46
radiant scimitar37-43
______as compared to the original doom template with 100 spell resist and 100 tactics and no anatomy
daisho 40-46
ornate axe 56-62
radiant scimitar 37-43